Category: Blog
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WEEK 12 & 13
Tech Progress Unity – Shader The UV Shader now support multiple users. This can help the game design that people corporate with each other. Unity – RFID We implement Phidget RFID Package for exam player’s answer during the game. Art – Aeests Our artiest created new list to guide the player.
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Week 11
After a great week of introspection and inspiration, we sought ways to streamline and conclude our design and experience, to present a succinct and enjoyable experience for our intended audience. While the narrative designer, tech and graphic artists were crafting and polishing components, the producers were refining the gameplay by syncing puzzle, narrative, and game…
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WEEK 10
On Monday, we revisited our feedback and observations from Playtest Day. The session was incredibly valuable – it showed us where players were engaged, and where they needed more guidance. Some main takeaways were to refine our puzzle flows so that everyone can feel involved, allow the players to have easy wins at the start,…
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Week 9
This week we spent most of our time together getting ready for Playtest Day. We started our week by planning which things we need and prioritizing tasks in the different areas of the project. For narrative we worked on dialogue clues that would be given to the players through the phone in our experience. We…
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Week 8
Ahhhhhhh!!! Just back from our week-long, Fall Break. Rest much? Doesn’t matter, its time to put all the Halves praise, feedback and confidence to work prepping a playtest-able prototype version for playtesters to experience on PLAYTEST DAY. As a reunified, Team Hive, we started off the week sharing about our prior week of Fall Free-Time…
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Week 7
It’s Halves week! This entire week is being spent getting ready for our Halves presentation, which is on Friday. This means making all of the content we want to show, making a slideshow, and practicing. I’ll talk more about the presentation itself later in this post, but first, here are a few updates on tech…
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Week 6
This week, the team have a great progress on game design experience and narrative development. The tech team also started to explore the SDK from tilt five and ways to deploy puzzles on Arduino chips. Tech Progress Unity – Tilt 5 SDK The team started to implement the developing kit provided by Tilt 5 in…
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Week 5
This week, our focus shifted deeper into the game design experience and narrative development. We also wrapped up our logo, half sheet, and team photo, which are now ready to represent our project. Tech Progress On the tech side, we finally received the new Tilt Five headset. While the differences from the earlier version aren’t…
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Week 4
Summary This week our team moved from broad brainstorming into sharper decisions, with several meetings shaping both our narrative and design. On Monday, Moe and Eliana met with Charles to discuss the logo and half sheet design. This helped us refine how we want to visually represent our project, adding 70’s elements such as graffiti…
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Week 3
On Monday we went to the Children’s Museum here in Pittsburgh to do some research on LBE installations for kids. We had a lot of fun and we learned a lot about designing experiences for kids. But most importantly, we realized that our project’s target audience will have to be older than the museum’s. While…
