Our team


Moe Aguilar
Moe is a Narrative Designer and Technical Artist with a background in Animation and Game Development.

Azu De
Azu is a Technical Artist with a background in Computer Science and Interactive Media & Game Design. Azu serves as the technical artist and hardware fabrication, tuning the visual of the game while wiring hardware needed in the LBE.

Eliana Huang
Eliana is a technical artist/animator with a background in Interactive multimedia and design.

Josh Kaplan
Josh uses their background in Computer Science, Math, and Psychology to create experiences that bring wonder to people. In this project, they’re one of the co-producers, as well as a programmer, puzzle designer, and experience and game designer.

Fay Li
Fay is a multidisciplinary artist with a background in interactive media and game development.

Benjamin Walker
Developing skills as lead Producer, Game Designer and Sound Design roles … ‘lead’ means take initiative to do, organize and accountability for that which they lead. Let’s GO!
Instructors

Tom Corbett
Tom is an instructor at Carnegie Mellon University’s Entertainment Technology Center (ETC) and a faculty member for the university’s Integrative Design, Arts, and Technology (IDeATe) Network, a cross-disciplinary program for undergraduate students. Tom teaches courses in game development, virtual and augmented reality, and immersive and spatial technology platforms, blending technical expertise with creative exploration.

John Dessler
John is a special faculty member at Carnegie Mellon University’s Entertainment Technology Center, where he teaches courses in visual storytelling, VR story and sound, location-based entertainment, UI/UX design and digital art and design. With a multifaceted background as a creative director, programmer, writer, entrepreneur, musician, performer and visual artist, John brings a rich blend of creativity and technical expertise to his teaching.
