We also created a history overview of Fortnite’s past concert experiences to see the trend of virtual concert experiences.
This week is about finding the main theme, art style, start to build our experience, and testing our main playable experience.
We have researched
past virtual concert experiences in Fortnite, and were able to find some trend in previous events.
- Interaction has evolve, people tend to add more interactions.
- Fortnite has the gaming characteristic, people expect to come to play game or be more interactive.
- Virtual concert provide more opportunity that recreate the experience other than an interactive music video
Music
- Our composer has created Intro loop and loop that can be used in the future.
- This is originally in 158BPM, considering the workflow of animation, we plan to change them to 120BPM.
- We are hoping to have a electronic or EDM feeling for our music with significant drum beats.
Art
- Our Artist has created several iterations of the boss character, and we decided to make the boss model based on the ones boxed by the gray boundary.
- This boss format serve perfectly with our gameplay and the team’s skills.
Our final version of the poster and half sheet
Tech we have explored
Level-Sequencer Sequencer (LSS)
Level-Sequencer: a clip that records everything happening in a scene within a duration of time.
LSS: Mechanic to string level-sequencers together
VFX we have explored
Electric & sonic attack, laser beam attack
Boss preattack charging
Post Processing effect of the concert.