This week we focuses on designing the boss, the stage, and designing the attacks
Notes we have received from SME:
Do not force yourself, see what UEFN is capable of.
Workflow for Layer sequence animation.
Experience that does not use the damage volume but indicate hit.
Notes we have discussed with our music composer:
Our music will be fixed in 120 BPM.
After ½ presentation, we will add how emotion our experience will trigger.
Two forms of our attacks:
Laser attack: Synth
Ground attack: Drum
We will have a main loop + Synth + Drum = 2min in total, 45s nonloop, 15s loop by this weekend