This week we focuses on designing the boss, the stage, and designing the attacks

Post processing filter applied on the boss.

Notes we have received from SME:

Do not force yourself, see what UEFN is capable of.

Workflow for Layer sequence animation.

Experience that does not use the damage volume but indicate hit.

Notes we have discussed with our music composer:

Our music will be fixed in 120 BPM.

After ½ presentation, we will add how emotion our experience will trigger.

Two forms of our attacks:

Laser attack: Synth

Ground attack: Drum

We will have a main loop + Synth + Drum = 2min in total, 45s nonloop, 15s loop by this weekend

The Boss Model

We are almost finished with the rigging progress

We will be start doing animation next

The Stage

Here is an overview of our stage, the player will be flying above from the top to the bottom.

VFX

We have also added post processing effects to demonstrate the concert environment.

As we are exploring the attack methods, we can activate and deactivate vfx using level sequencer according to the beat.

The Laser Attack

We have made two type of laser attack. This one is without the VFX.

This one is with the VFX.