We were able to draw out a mood chart for each stage of our experience. We also think we need to include the narration part of why the audience is against the boss.

As for this week, we were able to based on our half presentation, to rethink about what experience we wanted to create.

This is our mood chart for different stages in our experience.

Narrative: (who is the boss, where is the stage, why)

Boss: An old retro player/saxophone who wants to be more talented/skillful, he/she collects instruments along the platforming period and turns into the boss. This results in it losing its true self, and guests fight the boss in order to shoot down the extra instruments. At the end only the old retro player/saxophone was left. The boss finds its true self and is happy about just being a retro player/saxophone.

Guests experience:

Platforming session: Boss’s past experience/memory/ dream, different platforming environment of different music instruments. Guests run toward the corresponding instrument while seeing a hand taking down the instruments in front of them.