As we approach to multiplayer experience, we are facing a lot of the issues within multiplayer network and pulling up a build.
This week is about reviewing our playtest result and finalize some bugs and iterations regarding the playtest day result.
We have 32 play testers from the playtest day and their age range from 5 to 60 years ago.
We provided them a pre survey and a post survey before and after their experience. We were able to receive some feedback from their experience.
From the result, we find out people are mostly know each other among a group. Half of them have played or experienced Fortnite or virtual concert before.
From our post survey, our play testers think music draw attention and the multiplayer aspect is about average. We will continue to work on the multiplayer aspect.
In regards to the result, we have come up with some of our objectives for the week.
We would want to focus more on our multiplayer aspect and fix some of our major bugs.
Boss: fix major bugs for multiplayer experience
- Sequencer (looping problem) (done)
- Jump pad (not obvious) (done)
- Barrier (fall off stage) (done)
- Laser (with vfx) (done)
- Target point more obvious (need more time today)
Music: already sent our requirement to William
Platforming: finish all part one, layout of paWe rt two
Art: Help to make drum more obvious, glow stick animation(done), floating island for platforming (need more time)