{"id":289,"date":"2025-11-10T22:09:57","date_gmt":"2025-11-10T22:09:57","guid":{"rendered":"https:\/\/projects.etc.cmu.edu\/trinity\/?p=289"},"modified":"2025-11-21T15:27:44","modified_gmt":"2025-11-21T15:27:44","slug":"week-10-the-success-of-playtest-day-and-what-we-learned-from-it-takes-three","status":"publish","type":"post","link":"https:\/\/projects.etc.cmu.edu\/trinity\/week-10-the-success-of-playtest-day-and-what-we-learned-from-it-takes-three\/","title":{"rendered":"Week 10 &#8211; The Success of Playtest Day and What We Learned from It"},"content":{"rendered":"\n<figure class=\"wp-block-pullquote\"><blockquote><p>Designer&#8217;s Notes From Trinity<\/p><\/blockquote><\/figure>\n\n\n\n<p class=\"has-text-align-center has-fira-code-font-family\">&#8220;Hey team, I think our target audiences are a bit younger than we think.&#8221;<\/p>\n\n\n\n<p class=\"has-text-align-center has-fira-code-font-family\">&#8220;Why?&#8221;<\/p>\n\n\n\n<p class=\"has-text-align-center has-fira-code-font-family\">&#8220;Because the kids laughed the hardest during playtest day!&#8221;<\/p>\n\n\n\n<figure class=\"wp-block-pullquote\"><blockquote><p>Weekly Update<\/p><\/blockquote><\/figure>\n\n\n\n<p>Welcome to our Week 10 update! This week&#8217;s focus was concluding our recent playtest day for &#8220;It Takes Three&#8221; and diving deep into the feedback and data collected. The results were overwhelmingly positive and provided us with fantastic insights to guide our next development phase.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"590\" src=\"https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/11\/image-1024x590.png\" alt=\"\" class=\"wp-image-298\" srcset=\"https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/11\/image-1024x590.png 1024w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/11\/image-300x173.png 300w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/11\/image-768x443.png 768w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/11\/image-1536x886.png 1536w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/11\/image-2048x1181.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Concluding Playtest Day: Initial Feedback<\/h3>\n\n\n\n<p>The atmosphere was electric, and the feedback was exceptional. We received high praise from both young and adult playtesters, including memorable quotes such as:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>&#8220;This is the best room.&#8221; &#8211; one young player in the morning session<\/li>\n\n\n\n<li>&#8220;I want more levels!&#8221; &#8211; nearly all groups<\/li>\n<\/ul>\n\n\n\n<p>The playtest was structured to guide players through the core experience, covering the Lobby, Level 101, Level HalvesVer, and the Credit Scene (slingshot).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Diving into the Data<\/h2>\n\n\n\n<p>We collected various forms of data to analyze player behavior and experience:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Player reactions (video recording)<\/li>\n\n\n\n<li>In-game footage (PC view)<\/li>\n\n\n\n<li>Meta data (qualitative coding)<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"802\" height=\"1024\" src=\"https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/11\/image-2-802x1024.png\" alt=\"\" class=\"wp-image-308\" srcset=\"https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/11\/image-2-802x1024.png 802w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/11\/image-2-235x300.png 235w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/11\/image-2-768x980.png 768w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/11\/image-2-1204x1536.png 1204w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/11\/image-2-1605x2048.png 1605w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/11\/image-2.png 1702w\" sizes=\"auto, (max-width: 802px) 100vw, 802px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Key Insights: What Defines Fun?<\/h2>\n\n\n\n<p>The data helped us pinpoint two major indicators of player &#8220;Fun&#8221;:<\/p>\n\n\n\n<ol start=\"1\" class=\"wp-block-list\">\n<li><strong>Fun = Players Want to Play More<\/strong>: This was a clear signal when players expressed wanting to play more levels or even tried to play the game again using different devices.<\/li>\n\n\n\n<li><strong>Fun = Laughs<\/strong>: We observed that <strong>young players (below 18)<\/strong> had the most laughs, by impression. Additionally, <strong>the more familiar<\/strong> the players were with each other, the more laughs we recorded.<\/li>\n<\/ol>\n\n\n\n<h4 class=\"wp-block-heading\">The Slingshot Scene Highlight<\/h4>\n\n\n\n<p>The Credit Scene, featuring the slingshot mechanic, was a major hit! Players loved it, and we saw plenty of <strong>emergent (improvised) gameplay<\/strong>. This is where the magic happens, and players were clearly having a blast with co-operative, creative actions:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>\u201cI want to slingshot the cat.\u201d<\/li>\n\n\n\n<li>\u201cLet us (the cat &amp; jetpack) catch the ball while you (VR) slingshot it.\u201d<\/li>\n\n\n\n<li>\u201cLet\u2019s crash down the cup tower together.\u201d<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Assessing Our Player Experience Goals<\/h3>\n\n\n\n<p>Our overarching goal for the playtest was to ensure each player felt three things: <strong>Fun<\/strong>, <strong>Significance<\/strong>, and <strong>Connection<\/strong>. Here is how we assessed those goals:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><td><strong>Player Experience Goal<\/strong><\/td><td><strong>Assessment Metric<\/strong><\/td><td><strong>Results<\/strong><\/td><\/tr><\/thead><tbody><tr><td><strong>Fun<\/strong><\/td><td>Unique &amp; Comfortable Gameplay<\/td><td>Achieved; players actively engaged in their roles and wanted to play others&#8217; roles<\/td><\/tr><tr><td><strong>Significance<\/strong><\/td><td>Influence the game<\/td><td>Achieved; everybody\u2019s contribution was recognized by others.<\/td><\/tr><tr><td><strong>Connection<\/strong><\/td><td>Synchronized with each other<\/td><td>Achieved; Measured by the overall atmosphere in the room, their mood, and laughs.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>All in all, Playtest Day was a massive success, validating our core gameplay loops and providing a clear path forward. Stay tuned for next week as we begin to integrate these key findings into our development sprint!<\/p>\n\n\n\n<figure class=\"wp-block-pullquote\"><blockquote><p>Why Slingshot is Fun? Physics and &#8220;Beer Effect&#8221;<\/p><\/blockquote><\/figure>\n\n\n\n<p>OK, we know that our playtest day version of game works to generate laughs among players, but what exactly works?<\/p>\n\n\n\n<p>We concluded two factors that contribute to fun: physics and &#8220;beer effect&#8221;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Physics<\/h2>\n\n\n\n<p>When seeing slingshot alone, it involves more physical interactions than our previous game mechanics: Phone&#8217;s jetpack boost, PC&#8217;s cat locomotion and VR&#8217;s platform manipulation are more programmed than physical.<\/p>\n\n\n\n<p>But why the more physical our game is, the more fun it will be?<\/p>\n\n\n\n<p>Physics allows for more interactions between players. Physics is a system that is shared among all player entities in the game scene. Physics thus becomes the middle ground for players to affect each other.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>One VR player tries to pick up the cat with the slingshot, and, manages to launch the cat (PC &amp; Phone) to sky by shooting a pellet towards it. The pellet was accelerated by the slingshot and bump the cat to the sky upon hit.<\/p>\n\n\n\n<p>We certainly didn&#8217;t plan for that, but it creates a burst of laughs among that group of players!<\/p>\n<\/blockquote>\n\n\n\n<p><strong>Such interpersonal interactions allow emergent gameplay. Players can create their own ways of play, and perhaps it was both meaningful and fun to them.<\/strong><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">&#8220;Beer Effect&#8221;<\/h2>\n\n\n\n<p>A beer is the most enjoyable after a day&#8217;s hard work, we call it &#8220;beer effect&#8221;. All the negative feelings accumulated in the hard work burst out upon drinking that beer. Without the hard work, the beer will not be that enjoyable.<\/p>\n\n\n\n<p>We also notice that the slingshot level happens right after a challenging level. The beer effect also applies to this scenario. <\/p>\n\n\n\n<figure class=\"wp-block-pullquote\"><blockquote><p>Plan for Next<\/p><\/blockquote><\/figure>\n\n\n\n<p>Since players like Slingshot so much, we decided to make it more playable. What if, VR player can slingshot the cat?<\/p>\n\n\n\n<p>Also, since most of the playtesters completed the game within 7 minutes and wanted more levels, we make more levels for them.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Designer&#8217;s Notes From Trinity &#8220;Hey team, I think our target audiences are a bit younger than we think.&#8221; &#8220;Why?&#8221; &#8220;Because the kids laughed the hardest during playtest day!&#8221; Weekly Update Welcome to our Week 10 update! This week&#8217;s focus was concluding our recent playtest day for &#8220;It Takes Three&#8221; and diving deep into the feedback [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":298,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-289","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/posts\/289","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/comments?post=289"}],"version-history":[{"count":9,"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/posts\/289\/revisions"}],"predecessor-version":[{"id":325,"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/posts\/289\/revisions\/325"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/media\/298"}],"wp:attachment":[{"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/media?parent=289"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/categories?post=289"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/tags?post=289"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}