{"id":61,"date":"2025-09-03T15:26:39","date_gmt":"2025-09-03T15:26:39","guid":{"rendered":"https:\/\/projects.etc.cmu.edu\/trinity\/?p=61"},"modified":"2025-09-26T14:51:24","modified_gmt":"2025-09-26T14:51:24","slug":"week-1","status":"publish","type":"post","link":"https:\/\/projects.etc.cmu.edu\/trinity\/week-1\/","title":{"rendered":"Week 1: It Takes Three to Drive the Ship"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Week 1 &#8211; It Takes Three to Drive the Ship<\/h2>\n\n\n\n<p>Jerry:<\/p>\n\n\n\n<p>I woke up from a long sleep after summer break. Sunshine went through the window drops softly on my pillow. Ripples drift along the Monongahela River, diffusing the reflection of the Entertainment Technology Center on the river.<\/p>\n\n\n\n<p>What am I doing? The only voice echoing in my brain is \u201c<strong>It takes three to\u2026<\/strong>\u201d. After I try to figure out what is the last half of the message, only the number <strong>\u201c3\u201d<\/strong> remains.<\/p>\n\n\n\n<p>\u201c<strong>Actually, we are creating an asymmetrical collaboration game across VR, PC, Mobile platforms.<\/strong>\u201d Yifan Jiang, the lead programmer of the team, says to Jerry.<\/p>\n\n\n\n<p>\u201cThank god, you still remember that!\u201d says Jerry, \u201cand now let the brainstorming begin!\u201d<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Brainstorming<\/h2>\n\n\n\n<p>Designing a collaboration for 3 players is hard. Designing an asymmetrical collaboration game for 3 different platforms? That\u2019s rocket science.<\/p>\n\n\n\n<p>We think about three approaches to this challenge<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Path 1: Design from real-world 3-people collaboration examples<\/h3>\n\n\n\n<p>We don\u2019t have to invent the idea of 3-people collaboration, it is happening in this world. When talking about 3 people, we are talking about the abstraction of 3 stakeholders. They can be 3 fundamental role divisions in society<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"506\" src=\"https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-1024x506.png\" alt=\"\" class=\"wp-image-147\" srcset=\"https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-1024x506.png 1024w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-300x148.png 300w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-768x380.png 768w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-1536x759.png 1536w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image.png 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Or even something more abstract:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"530\" src=\"https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-1-1024x530.png\" alt=\"\" class=\"wp-image-148\" srcset=\"https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-1-1024x530.png 1024w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-1-300x155.png 300w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-1-768x397.png 768w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-1-1536x795.png 1536w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-1.png 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Path 2: Design from actions that each platform support<\/h3>\n\n\n\n<p>It\u2019s critical to find the basis of our design space. And that basis, according to Prof. Brenda Harger, is a collection of actions on our target platforms. By exploring what each platform is capable of, we can have a solid foundation for game design.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"347\" src=\"https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-2-1024x347.png\" alt=\"\" class=\"wp-image-149\" srcset=\"https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-2-1024x347.png 1024w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-2-300x102.png 300w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-2-768x260.png 768w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-2.png 1392w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>We focused on VR because it was apparently the hardest platform to design games with.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Path 3: Design From Culture<\/h3>\n\n\n\n<p>The last approach requires nothing more than the passion in a theme, a topic, a culture like \u201cGiant Machine\u201d or \u201cCall of Cthulhu&#8221;. We hope the gameplay and art will naturally grow as we pick a culture that we are all passionate about.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Prototype-As-We-Design<\/h2>\n\n\n\n<p>Making a game across 3 platforms is a technical challenge itself. So we decided to start prototyping as soon as possible to verify the technical possibilities. At the same time, we want to know if our sprints-based production pipeline works. The only way to know that, is to do that.<\/p>\n\n\n\n<p>So we decided upon the idea of <strong>\u201cBattleship Crew\u201d<\/strong>, where we will drive the ship to fight against some enemies. And we make a bold statement out there: we are going to playtest the game on Week 3 Wednesday!<\/p>\n\n\n\n<p>And we presented that to Friday&#8217;s workshop.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Week 1 &#8211; It Takes Three to Drive the Ship Jerry: I woke up from a long sleep after summer break. Sunshine went through the window drops softly on my pillow. Ripples drift along the Monongahela River, diffusing the reflection of the Entertainment Technology Center on the river. What am I doing? The only voice [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":157,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-61","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/posts\/61","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/comments?post=61"}],"version-history":[{"count":5,"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/posts\/61\/revisions"}],"predecessor-version":[{"id":225,"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/posts\/61\/revisions\/225"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/media\/157"}],"wp:attachment":[{"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/media?parent=61"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/categories?post=61"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/tags?post=61"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}