{"id":64,"date":"2025-09-03T15:27:33","date_gmt":"2025-09-03T15:27:33","guid":{"rendered":"https:\/\/projects.etc.cmu.edu\/trinity\/?p=64"},"modified":"2025-09-26T15:44:24","modified_gmt":"2025-09-26T15:44:24","slug":"week-2","status":"publish","type":"post","link":"https:\/\/projects.etc.cmu.edu\/trinity\/week-2\/","title":{"rendered":"Week 2: Across Three Platforms"},"content":{"rendered":"\n<h1 class=\"wp-block-heading\">Week 2: Across Three Platforms<\/h1>\n\n\n\n<p>Max:<\/p>\n\n\n\n<p>So what are we making right now?<\/p>\n\n\n\n<p>Jerry:<\/p>\n\n\n\n<p>We are making our technical pipeline run through.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">Three Platforms, Two Network Clients<\/h1>\n\n\n\n<p>We are working with 3 different platforms, where each player is on a different one. <\/p>\n\n\n\n<p>When considering how to streamline them together, we used to think that we need to make PC the server, Mobile and VR the clients.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"812\" src=\"https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-6-1024x812.png\" alt=\"\" class=\"wp-image-235\" srcset=\"https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-6-1024x812.png 1024w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-6-300x238.png 300w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-6-768x609.png 768w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-6.png 1282w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>But eventually, our tech pipeline runs in this way:<\/p>\n\n\n\n<p>PC-VR shares the same console, as Server. Mobile works as the client.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"921\" height=\"758\" src=\"https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-7.png\" alt=\"\" class=\"wp-image-236\" srcset=\"https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-7.png 921w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-7-300x247.png 300w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-7-768x632.png 768w\" sizes=\"auto, (max-width: 921px) 100vw, 921px\" \/><\/figure>\n\n\n\n<p>Because technically, we can let PC console render to both VR headset, and a TV screen, while receiving inputs from both sides as well.<\/p>\n\n\n\n<p>Plus, it will be a nightmare to synchronize all the moving objects across VR and PC platform, especially visual effects.<\/p>\n\n\n\n<p>Regarding technology, our focus is to use the minimum technology to implement imaginative design ideas.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"567\" src=\"https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-8-1024x567.png\" alt=\"\" class=\"wp-image-237\" srcset=\"https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-8-1024x567.png 1024w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-8-300x166.png 300w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-8-768x425.png 768w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-8-1536x851.png 1536w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-8.png 2031w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">So, how to do with mobile?<\/h2>\n\n\n\n<p>What data should we synchronize between PC-VR (server) and Mobile?<\/p>\n\n\n\n<p>The real question is: what should mobile players see?<\/p>\n\n\n\n<p>Should mobile players only stare at their screen? If the three players are already playing in the same room, it will feel awkward for mobile players to be &#8220;on their phone&#8221; all the time.<\/p>\n\n\n\n<p>Maybe they should share the same (big TV) screen with PC players?<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"548\" src=\"https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-9-1024x548.png\" alt=\"\" class=\"wp-image-239\" srcset=\"https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-9-1024x548.png 1024w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-9-300x161.png 300w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-9-768x411.png 768w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-9-1536x822.png 1536w, https:\/\/projects.etc.cmu.edu\/trinity\/wp-content\/uploads\/2025\/09\/image-9-2048x1096.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>In this case, mobile player need to pay attention to the big screen (PC player&#8217;s) for most of the time, while sometimes check their small screen (mobile device).<\/p>\n\n\n\n<p>So, mobile is basically a fancy controller.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Week 2: Across Three Platforms Max: So what are we making right now? Jerry: We are making our technical pipeline run through. Three Platforms, Two Network Clients We are working with 3 different platforms, where each player is on a different one. When considering how to streamline them together, we used to think that we [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":236,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-64","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/posts\/64","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/comments?post=64"}],"version-history":[{"count":4,"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/posts\/64\/revisions"}],"predecessor-version":[{"id":240,"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/posts\/64\/revisions\/240"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/media\/236"}],"wp:attachment":[{"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/media?parent=64"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/categories?post=64"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/trinity\/wp-json\/wp\/v2\/tags?post=64"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}