{"id":14,"date":"2024-02-02T20:35:27","date_gmt":"2024-02-02T20:35:27","guid":{"rendered":"https:\/\/projects.etc.cmu.edu\/voxalburgh\/?p=14"},"modified":"2024-04-14T05:06:03","modified_gmt":"2024-04-14T05:06:03","slug":"week3-brainstorming-quarter","status":"publish","type":"post","link":"https:\/\/projects.etc.cmu.edu\/voxalburgh\/week3-brainstorming-quarter\/","title":{"rendered":"Week3: Brainstorming &#038; Quarter"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\">1.Brainstorming<\/h3>\n\n\n\n<p>Last week, we made sure our clients\u2019 needs on experience goals, main content, target audience, location of our game, audience\u2019s intended take-aways and emotions. Based on those understanding of the context, we started brainstorming and disccusions this week. Each of us promoted 1~2 ideas. Through the ideas, we discussed our visions of the games\u2019 possible concepts, gameplay, storytelling, user experience journey and AR interaction.<\/p>\n\n\n\n<p><strong>To be more specific, we agreed on:<\/strong><\/p>\n\n\n\n<p>Basic Gameplay: Scavenger Hunt (AR)<\/p>\n\n\n\n<p>Location: Strip District<\/p>\n\n\n\n<p>Main interaction objects: Linguistic clues like signs<\/p>\n\n\n\n<p><strong>But for the details, we focused on different aspects:<\/strong><\/p>\n\n\n\n<ul>\n<li>Tony: A fun \u201cgrowth\u201d (Gather linguistic signs as resources to run a shop or cat shelter)<\/li>\n\n\n\n<li>Xixi: A fun \u201cgrowth\u201d (Gather linguisitc clues about food to run a multi-cuisine restaurant)<\/li>\n\n\n\n<li>Shen: AR Interaction (Observe the history of the shops through the overlap of AR and real environment)<\/li>\n\n\n\n<li>Jim: Fragmented puzzle solving (Solve language-related puzzles through a multi-player cooperation between past and now)<\/li>\n\n\n\n<li>Cora\/Yuxin: A series of puzzles for a full storytelling (All puzzles are related and player needs to finish them all for a full storytelling experience)<\/li>\n<\/ul>\n\n\n\n<p>The discussion was not only a decision making process of the project, but also, from the experience of sharing our focus of different aspects, we had a deeper and more thorough understanding of the possiblility of such kind of AR games.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">2.Idea Presentation For Clients<\/h3>\n\n\n\n<p>After presenting our ideas and discussing the different directions with our client, we found that he is more fond of a storytelling-focused and a mixture of gameplay of our ideas. Even though, we could not combine all aspects of our ideas since schedule is tight and we are already a bit over-scoped. We would think through all these and try to make a thorough plan by the end of next week to catch the Midterm deadline.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">3.Quarter<\/h3>\n\n\n\n<p>After presenting our projects to the facaulty, we have the following feedbacks:<\/p>\n\n\n\n<p><strong>Production feedback:<\/strong><\/p>\n\n\n\n<ul>\n<li>\u201cWay overscoped\u201d. Needs to clarify with clients whether it is a prototype for future production or a ready-to-launch product. Better do one story very good, instead of do a dozen of unfinished ones.<\/li>\n\n\n\n<li>Ask librarians for historical archives<\/li>\n\n\n\n<li>Name problem<\/li>\n\n\n\n<li>The host of \u201cStrip Show\u201d by PBS knows a lot about Strip District<\/li>\n<\/ul>\n\n\n\n<p><strong>Design feedback:<\/strong><\/p>\n\n\n\n<ul>\n<li>\u201cWhole apple or sliced apple\u201d &#8211; Full story VS fragmented story.<ul><li>Full story: player needs to collect all items to unlock the full story or recipe, which encourages a high participation and provides with more in-depth storytelling, though players may feel tired and under pressure (is it what we want?)<\/li><li>Fragmented story: each item equals one story. Player may choose to collect the items he want and leave the rest alone, which leads to a more relaxed and free experience though the storytelling may be more shallow (is it what we want?)<\/li><\/ul>There might be some mid point between whole apple and sliced apple to accomodate to different players needs. But there should be a clear choice.<\/li>\n\n\n\n<li>Items drive story or story drives items.<\/li>\n\n\n\n<li>There should be interaction feedback to guide player to find the item.<\/li>\n\n\n\n<li>Items better be more condensed? or not?<\/li>\n\n\n\n<li>\u201cWhy separate the storytelling with the AR interaction? Nobody would read the stories at home\u201d VS \u201cLet players sit down and read the stories\u201d<\/li>\n\n\n\n<li>Social feature of taking photos is a possibility<\/li>\n<\/ul>\n\n\n\n<p><strong>Tech feedback:<\/strong><\/p>\n\n\n\n<ul>\n<li>How to do AR registeration: suggested Niantic Lightship as a ready-to-go platform for AR<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">4.Week4 Plan<\/h3>\n\n\n\n<ul>\n<li><strong>Research:<\/strong> reach out to librarian and the others they mentioned.<\/li>\n\n\n\n<li><strong>Design:<\/strong> discuss based on the feedbacks (on Tuesday) and do a thorough plan.<\/li>\n\n\n\n<li><strong>Faculty follow up:<\/strong> talk to Dave and Jessie for more feedback.<\/li>\n\n\n\n<li><strong>Start production:<\/strong> for Wednsday to the rest of week 4, assign the works, set up production roles and pipelines, and everybody starts and get familiar with the cooperation.<\/li>\n\n\n\n<li><strong>Friday client meeting:<\/strong> talk about quarter feedback, the final ideas and the production plan. May change a little bit but the direction is fixed.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>1.Brainstorming Last week, we made sure our clients\u2019 needs on experience goals, main content, target audience, location of our game, audience\u2019s intended take-aways and emotions. Based on those understanding of the context, we started brainstorming and disccusions this week. Each of us promoted 1~2 ideas. Through the ideas, we discussed our visions of the games\u2019 [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":101,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/projects.etc.cmu.edu\/voxalburgh\/wp-json\/wp\/v2\/posts\/14"}],"collection":[{"href":"https:\/\/projects.etc.cmu.edu\/voxalburgh\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects.etc.cmu.edu\/voxalburgh\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/voxalburgh\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/voxalburgh\/wp-json\/wp\/v2\/comments?post=14"}],"version-history":[{"count":2,"href":"https:\/\/projects.etc.cmu.edu\/voxalburgh\/wp-json\/wp\/v2\/posts\/14\/revisions"}],"predecessor-version":[{"id":106,"href":"https:\/\/projects.etc.cmu.edu\/voxalburgh\/wp-json\/wp\/v2\/posts\/14\/revisions\/106"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/voxalburgh\/wp-json\/wp\/v2\/media\/101"}],"wp:attachment":[{"href":"https:\/\/projects.etc.cmu.edu\/voxalburgh\/wp-json\/wp\/v2\/media?parent=14"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/voxalburgh\/wp-json\/wp\/v2\/categories?post=14"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/voxalburgh\/wp-json\/wp\/v2\/tags?post=14"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}