Development Blogs

  • Week 13 – Water Break and Final Tasks
    This week was quite dramatic! Due to water break issues in the building, we were unfortunately not able to work in person for two days (Tuesday and Wednesday). We did still get stuff done as well as was able to present our Softs feedback to our client and Scott. During our presentation to our advisor… Read more: Week 13 – Water Break and Final Tasks
  • Week 12 – Softs Week
    With Softs this week, we were preparing the game the best we could to get the most feedback from faculty. We implemented our finalized sounds into the experience, which definitely helped in creating a well-rounded pinball experience. The biggest task this week was creating achievements for the players and adding all of the new art… Read more: Week 12 – Softs Week
  • Week 11 – Playtest Day Feedback
    This week is another short one due to CMU’s Carnival Weekend, so the primary goals of this week were to determine tasks based on Playtest Day feedback and continue development on our game. Playtest Day feedback was incredibly helpful, as it consisted of things we were already thinking about. We were overall super happy that… Read more: Week 11 – Playtest Day Feedback
  • Week 10 – Playtest Day Preparation and GDC Flu
    Disaster struck our team this week as two of our team members (including myself) caught an illness at GDC. The other team member recovered quickly, but I was a bit slow going. This left the team to determine tasks for the week and prep for Playtest Day. First up: The Plunger. William created a diagram… Read more: Week 10 – Playtest Day Preparation and GDC Flu
  • Week 9 – Creating Tunnels
    Half the team is out at GDC learning a lot! Meanwhile, Cynthia, Jasmine, and Skye were working on the experience. Jasmine worked on recreating YC’s final design of the playfield in Unity, while Cynthia and Skye worked on recreating their concept sketches into assets. Skye also created the tunnels that are in the final design,… Read more: Week 9 – Creating Tunnels