Author: Meghna
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Week 13 – Water Break and Final Tasks
This week was quite dramatic! Due to water break issues in the building, we were unfortunately not able to work in person for two days (Tuesday and Wednesday). We did still get stuff done as well as was able to present our Softs feedback to our client and Scott. During our presentation to our advisor…
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Week 12 – Softs Week
With Softs this week, we were preparing the game the best we could to get the most feedback from faculty. We implemented our finalized sounds into the experience, which definitely helped in creating a well-rounded pinball experience. The biggest task this week was creating achievements for the players and adding all of the new art…
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Week 11 – Playtest Day Feedback
This week is another short one due to CMU’s Carnival Weekend, so the primary goals of this week were to determine tasks based on Playtest Day feedback and continue development on our game. Playtest Day feedback was incredibly helpful, as it consisted of things we were already thinking about. We were overall super happy that…
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Week 10 – Playtest Day Preparation and GDC Flu
Disaster struck our team this week as two of our team members (including myself) caught an illness at GDC. The other team member recovered quickly, but I was a bit slow going. This left the team to determine tasks for the week and prep for Playtest Day. First up: The Plunger. William created a diagram…
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Week 9 – Creating Tunnels
Half the team is out at GDC learning a lot! Meanwhile, Cynthia, Jasmine, and Skye were working on the experience. Jasmine worked on recreating YC’s final design of the playfield in Unity, while Cynthia and Skye worked on recreating their concept sketches into assets. Skye also created the tunnels that are in the final design,…
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Week 8 – Reinforcement and GDC
After our much-needed Spring Break, we sprang right back into action! With GDC around the corner, we opted to do a lot of team planning this week. Additionally, during Spring Break, David Purta set up a sound system for our experience as well as gave us a newer projector for our experience! We are super…
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Week 7 – Post Halves and Feedback
Halves is done! We went straight away on Monday, which meant that we got early feedback and were able to speak with Scott about what the faculty thought of our experience. Overall, the faculty was satisfied with the progress we have made so far. A lot of feedback was excited to see the art and…
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Week 6 – Prepping for Halves
The plywood has arrived! YC and William spent part of this week attaching the plywood to our whiteboard, making sure we had a good surface for our projection. This week was predominantly spent prepping both our build and presentation for Halves. Our build was created to reflect the current playfield design, shown below. For Halves,…
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Week 5 – Waiting for the Plunger to Drop
After building our design and art decks last week, we were eager to hear what our instructor Scott and our Clients thought of our designs. Scott and Anthony did not have a strong preference on the art deck, but they did lean into the Modern Nostalgia theme we had within the deck, as it felt…
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Week 4 – Designing the Playfield
After quarters last week, we were excited to begin designing the experience from the ground up and figuring out critical details like equipment. The majority of this week was spent figuring out our final design plans for the pinball theme, playfield design, and overall construction of the experience. William made a diagram of our general…