Meet the Team

Meghna Anil

Producer, 3D Artist

Meghna is a multidisciplinary game developer specializing in 3D environment art and production. Meghna holds a BFA in Game Art from Ringling College of Art and Design. She is the Marketing Lead of the Student Game Developers’ Alliance, an organization dedicated to connecting student game developers from across the country and provide free game development career resources. Meghna has previously interned at Riot Games, shipping a gameplay update for the strategy auto-battler Teamfight Tactics. She aims to create engaging narrative experiences that are meaningful, educational, and accessible to everyone.

Jasmine Chen

Programmer

I graduated from Parsons with a degree in Design and Technology. At ETC, I focus on game programming and technical art, combining creativity with coding. In the future, I want to keep learning and working in tech art and programming.

YC Hu

Technical Designer, Co-Producer

YC is a game designer/programmer hybrid. He has done several indie game projects in the past and is always looking for new ways of pushing creative and technical boundaries in game development.

Yuntian (Skye) Gao

Artist

Skye makes art objects in multiple mediums. He primarily focused on making observational, figurative drawings and paintings during his undergraduate. Now part of the class of ‘26 at CMU ETC, he begins to incorporate 3D modeling, texturing, and animation into his repertoire, as well as to explore games as a framing device.

Cynthia Li

Artist

Cynthia is a multidisciplinary artist with skills in graphic design, branding, UI/UX design, and 3D modeling. She holds a BFA in Design from the School of Visual Arts. Passionate about games, design, and storytelling, she is currently exploring new creative possibilities on her journey.

Zhongwei Ren

Game Designer and VFX Artist

Zhongwei Ren, a Penn State BFA graduate, believes design principles are universal. Passionate about game design and visual effects, he combines these fields to create immersive, visually engaging experiences, showcasing his multidisciplinary creativity.

Faculty Advisor

Scott Stevens

Teaching Professor, Carnegie Mellon University Entertainment Technology Center

Scott Stevens has extensive experience in the areas of games, and augmented and virtual reality for education. He has been involved with multimedia research and development for over forty years. Scott began his career at CMU in 1987 in the Software Engineering Institute where he and his research team created the world’s first digital video CD-ROM, a virtual reality learning system that allowed users to carry on conversations with simulated personae.

In 1996 Scott moved to the Human Computer Interaction Institute where he was a co-principle investigator of the Informedia Digital Video Library project. Informedia research applied speech recognition, image processing and machine learning to automatically analyse video. For that work he received the Allen Newell Award for Research Excellence. Also beginning in 1996, he taught part-time at the then newly created Entertainment Technology center. Scott joined the ETC full-time in 2008.

Recently, Scott was the principal investigator on a multi-year research grant to develop games that teach STEM concepts to children, while improving social and emotional learning. This grant was funded by the ENGAGE Program of United States’ Defense Advanced Research Projects Agency under the mandate to ensure a strong, scientifically literate workforce.

Scott received his B.S. and M.S.Ed. degrees in physics from Northern Illinois University and his Ph.D. from the University of Nebraska-Lincoln. He has spoken internationally on computer science and artificial intelligence’s impact on education and interactive entertainment and has written over one hundred professional papers, talks, and book chapters. He is a holder of three patents related to digital video and Synthetic Interviews.