Week 8 – March 9th

Spring Break Week!

This week marks the start of Spring Break, giving our team a chance to take a break, reflect on the challenges we’ve faced so far, and set goals and plans for the second half of the semester.

Level Layout 1.0:

Over the spring break, we completed Level Layout 1.0 whiteboxing, which has helped us establish how different levels will connect seamlessly.

Future Plan:

Moving forward, we need to refine the core experience of our game. Should we guide players directly, or allow them more freedom to discover? If puzzles are involved, how do we ensure players understand the fundamental mechanics before facing challenges? Another key technical hurdle is the Bluetooth connection between the headset and the belt, which needs to be tested and refined.

Additionally, we aim to diversify breathing interactions, such as holding breath in dangerous areas (e.g., poison zones), and refine inhale-based mechanics with more intuitive visual feedback.