This week, we mainly focused on preparing for Friday’s soft opening and finally managed to connect all our previous prototypes into one cohesive experience.
Building on the recently completed diving level, we improved both the blowing and archery levels and integrated visual assets into them.
Blowing Level With Art Assets:


In this version, the fan’s visual presentation is much clearer, making it easier for players to understand when they’re supposed to blow. We also added flowers as diegetic feedback to create a more relaxing atmosphere and reinforce the sense of interaction between breathing and the environment.
Archery Level With Art Assets:

Preparing For Soft Opening:
We wrote out our design goals and intentions for each level and breathing pattern to help us prepare for faculty questions and define our metrics for evaluation.
A Section Of The Design Goal Document:

Challenges and Adjustments:
During the soft opening, we found that the sneaking level created a rather frustrating experience for the faculty. We hadn’t anticipated that crouching would stretch the belt sensor in a way that significantly increased the difficulty, making the level extremely hard to complete for some players. Moving forward, we’ll take this into account when adjusting the difficulty and will consider rearranging the order of the breathing patterns to ensure a smoother and more manageable experience.
Additionally, the current version of the wind sensor, which is attached to the VR headset, tends to loosen during gameplay, occasionally breaking the sense of immersion. To address this, we plan to develop a new mounting and balancing system for the wind sensor to make the setup more stable.
Future Plans:
In the coming week, we’ll focus on integrating the feedback from the soft opening and addressing the balance issues and bugs we encountered—particularly refining the overall user experience and adjusting the difficulty of the sneaking level. In addition, we’ll continue to improve the stability of our wind sensor setup and begin preparing for the final presentation through more detailed documentation and a thorough retrospective.
