{"id":487,"date":"2025-04-26T07:36:22","date_gmt":"2025-04-26T07:36:22","guid":{"rendered":"https:\/\/projects.etc.cmu.edu\/xhaler\/?page_id=487"},"modified":"2025-05-02T05:26:37","modified_gmt":"2025-05-02T05:26:37","slug":"week-14-april-20th","status":"publish","type":"page","link":"https:\/\/projects.etc.cmu.edu\/xhaler\/week-14-april-20th\/","title":{"rendered":"Week 14 &#8211; April 20th"},"content":{"rendered":"\n<p>This week, we organized feedback from the soft opening and all previous playtests, and collaboratively discussed and consolidated the lessons we&#8217;ve learned about breathing throughout the semester. In addition, we began working on our last prototype: <strong>Blow Fire<\/strong> Scene.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Project Learnings:<\/h3>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"880\" height=\"1024\" src=\"https:\/\/projects.etc.cmu.edu\/xhaler\/wp-content\/uploads\/2025\/05\/image-3-880x1024.png\" alt=\"\" class=\"wp-image-512\" style=\"width:285px;height:auto\" srcset=\"https:\/\/projects.etc.cmu.edu\/xhaler\/wp-content\/uploads\/2025\/05\/image-3-880x1024.png 880w, https:\/\/projects.etc.cmu.edu\/xhaler\/wp-content\/uploads\/2025\/05\/image-3-258x300.png 258w, https:\/\/projects.etc.cmu.edu\/xhaler\/wp-content\/uploads\/2025\/05\/image-3-768x894.png 768w, https:\/\/projects.etc.cmu.edu\/xhaler\/wp-content\/uploads\/2025\/05\/image-3.png 958w\" sizes=\"auto, (max-width: 880px) 100vw, 880px\" \/><\/figure>\n\n\n\n<p>Despite making some progress in the halves phase with hardware and movement experiments to enhance immersion, we realized that addressing game design issues alone wasn\u2019t enough to create the experience we envisioned. Breathing itself\u2014an input we initially knew little about\u2014emerged as a major blocker to achieving our immersive goals.<\/p>\n\n\n\n<p>As a result, we conducted 9 rounds of playtesting with over 50 players after halves, focusing specifically on identifying and overcoming the blockers caused by breathing as a mechanic. While some challenges remain unresolved even now, this long-term iterative process has given us deep insights into how breathing, as a novel input, can be incorporated into more traditional gameplay.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>B<\/strong>lockers For Each Scene:<\/h3>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"384\" src=\"https:\/\/projects.etc.cmu.edu\/xhaler\/wp-content\/uploads\/2025\/04\/image-1-1024x384.png\" alt=\"\" class=\"wp-image-491\" srcset=\"https:\/\/projects.etc.cmu.edu\/xhaler\/wp-content\/uploads\/2025\/04\/image-1-1024x384.png 1024w, https:\/\/projects.etc.cmu.edu\/xhaler\/wp-content\/uploads\/2025\/04\/image-1-300x112.png 300w, https:\/\/projects.etc.cmu.edu\/xhaler\/wp-content\/uploads\/2025\/04\/image-1-768x288.png 768w, https:\/\/projects.etc.cmu.edu\/xhaler\/wp-content\/uploads\/2025\/04\/image-1-1536x576.png 1536w, https:\/\/projects.etc.cmu.edu\/xhaler\/wp-content\/uploads\/2025\/04\/image-1.png 1963w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Blow Fire Scene:<\/h3>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"440\" src=\"https:\/\/projects.etc.cmu.edu\/xhaler\/wp-content\/uploads\/2025\/04\/\u5c4f\u5e55\u622a\u56fe-2025-04-26-024928-1024x440.png\" alt=\"\" class=\"wp-image-489\" srcset=\"https:\/\/projects.etc.cmu.edu\/xhaler\/wp-content\/uploads\/2025\/04\/\u5c4f\u5e55\u622a\u56fe-2025-04-26-024928-1024x440.png 1024w, https:\/\/projects.etc.cmu.edu\/xhaler\/wp-content\/uploads\/2025\/04\/\u5c4f\u5e55\u622a\u56fe-2025-04-26-024928-300x129.png 300w, https:\/\/projects.etc.cmu.edu\/xhaler\/wp-content\/uploads\/2025\/04\/\u5c4f\u5e55\u622a\u56fe-2025-04-26-024928-768x330.png 768w, https:\/\/projects.etc.cmu.edu\/xhaler\/wp-content\/uploads\/2025\/04\/\u5c4f\u5e55\u622a\u56fe-2025-04-26-024928-1536x661.png 1536w, https:\/\/projects.etc.cmu.edu\/xhaler\/wp-content\/uploads\/2025\/04\/\u5c4f\u5e55\u622a\u56fe-2025-04-26-024928.png 1953w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Building on the previous <strong>Blow Fan<\/strong> scene, this new scene also leverages the power of the wind sensor. However, unlike before, we aim to deliver a sense of powerful emotion to the players while simultaneously using this scene as a way to conclude our project in the form of a credits sequence.<br>We invited several classmates to playtest this prototype and received very positive feedback. We anticipate completing the production of this scene next week.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Future Plans:<\/h3>\n\n\n\n<p>Next week, we will complete the production of the <strong>Blow Fire Scene<\/strong> and record &amp; edit our final video. In addition, our team will begin preparing for the final presentation and wrapping up our project.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"348\" src=\"https:\/\/projects.etc.cmu.edu\/xhaler\/wp-content\/uploads\/2025\/01\/empty-1024x348.png\" alt=\"\" class=\"wp-image-278\" style=\"width:229px;height:auto\" srcset=\"https:\/\/projects.etc.cmu.edu\/xhaler\/wp-content\/uploads\/2025\/01\/empty-1024x348.png 1024w, https:\/\/projects.etc.cmu.edu\/xhaler\/wp-content\/uploads\/2025\/01\/empty-300x102.png 300w, https:\/\/projects.etc.cmu.edu\/xhaler\/wp-content\/uploads\/2025\/01\/empty-768x261.png 768w, https:\/\/projects.etc.cmu.edu\/xhaler\/wp-content\/uploads\/2025\/01\/empty-1536x523.png 1536w, https:\/\/projects.etc.cmu.edu\/xhaler\/wp-content\/uploads\/2025\/01\/empty.png 1890w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<div class=\"wp-block-group alignfull is-style-section-1 has-global-padding is-layout-constrained wp-block-group-is-layout-constrained is-style-section-1--1\" style=\"margin-top:0;margin-bottom:0;padding-top:var(--wp--preset--spacing--60);padding-bottom:var(--wp--preset--spacing--60)\">\n<div class=\"wp-block-columns alignwide is-layout-flex wp-container-core-columns-is-layout-1 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column has-border-color is-layout-flow wp-block-column-is-layout-flow\" style=\"border-color:var(--wp--preset--color--accent-6);border-width:1px;border-radius:10px;padding-top:var(--wp--preset--spacing--50);padding-right:var(--wp--preset--spacing--50);padding-bottom:var(--wp--preset--spacing--50);padding-left:var(--wp--preset--spacing--50)\">\n<div class=\"wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-1 wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button has-custom-width wp-block-button__width-100 is-style-outline is-style-outline--2\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/projects.etc.cmu.edu\/xhaler\/week-15-april-27th\/\">Week 15 &#8211; April 27th<\/a><\/div>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-column has-border-color is-layout-flow wp-block-column-is-layout-flow\" style=\"border-color:var(--wp--preset--color--accent-6);border-width:1px;border-radius:10px;padding-top:var(--wp--preset--spacing--50);padding-right:var(--wp--preset--spacing--50);padding-bottom:var(--wp--preset--spacing--50);padding-left:var(--wp--preset--spacing--50)\">\n<div class=\"wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-2 wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button has-custom-width wp-block-button__width-100 is-style-outline is-style-outline--3\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/projects.etc.cmu.edu\/xhaler\/week-13-april-13th\/\">Week 13 &#8211; April 13th<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>This week, we organized feedback from the soft opening and all previous playtests, and collaboratively discussed and consolidated the lessons we&#8217;ve learned about breathing throughout the semester. In addition, we began working on our last prototype: Blow Fire Scene. Project Learnings: Despite making some progress in the halves phase with hardware and movement experiments to [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-487","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/projects.etc.cmu.edu\/xhaler\/wp-json\/wp\/v2\/pages\/487","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/projects.etc.cmu.edu\/xhaler\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/projects.etc.cmu.edu\/xhaler\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/xhaler\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/xhaler\/wp-json\/wp\/v2\/comments?post=487"}],"version-history":[{"count":5,"href":"https:\/\/projects.etc.cmu.edu\/xhaler\/wp-json\/wp\/v2\/pages\/487\/revisions"}],"predecessor-version":[{"id":514,"href":"https:\/\/projects.etc.cmu.edu\/xhaler\/wp-json\/wp\/v2\/pages\/487\/revisions\/514"}],"wp:attachment":[{"href":"https:\/\/projects.etc.cmu.edu\/xhaler\/wp-json\/wp\/v2\/media?parent=487"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}