INSTRUCTORS
MO MAHLER
Moshe Mahler is an award-winning professional innovator and storyteller whose work has been featured in attractions at Disney Parks and Resorts and shown worldwide at prestigious venues, including SIGGRAPH, UIST, Comic Con, and Ars Electronica.
Most recently, Mahler’s animated short film, The Art of Weightlessness, won Best in Show at SIGGRAPH 2024 and has qualified for an Academy Award.
BRENDA HARGER
Brenda Bakker Harger is a professor at Carnegie Mellon University’s Entertainment Technology Center, where she teaches improvisational acting and leads interdisciplinary projects at the intersection of technology and creativity. She has also conducted improv workshops worldwide, applying her expertise to diverse fields, including executive leadership training and video game development.
Brenda’s ongoing research focuses on creating more believable virtual characters using improvisational techniques, bridging the gap between technology and human performance to inspire her students and collaborators.
MEMBERS
AIDAN TERRY
( Producer & Artist )
Aidan is a fabricator, producer, and artist.
His interdisciplinary work — from VR drawing and game design to prop making and special effects makeup — has fostered a passion for both production and fabrication on unique, creative projects across mediums old and new.
SUDARSHAN CHOUDHARI
( Co-Producer & Programmer )
Sudarshan earned a bachelor’s degree in Computer Science with a minor in Software Engineering from South Dakota State University. Before joining the Entertainment Technology Center (ETC), he worked as a Full Stack Web Developer at the United States Geological Survey (USGS) Earth Resources Observation and Science (EROS) Center. He enjoys programming and strives to bring creativity into his work. At ETC, Sudarshan is passionate about exploring the fundamentals and core concepts of animation, visual storytelling, and 3D art. His goal is to work on a global stage, creating products and delivering stories that resonate deeply and leave a lasting emotional impact on audiences around the world.
LinkedIn | Personal Website
LINDA (ZIPEI) WANG
( Game Designer & Programmer )
Linda earned her degree in Media Arts and Sciences from Wellesley College, with a concentration in Game Design. She enjoys coming up with creative ways to create unique and emotional experiences that stick with the player. She has explored player experience and game design practices through several projects, including a game design internship and a capstone game. At the ETC, Linda wants to grow into an interactive game designer who understands the feelings and thoughts of the player, works well with creative teams, and evokes strong emotions through her work. Her goals are to creating meaningful experiences that people can relate to and be inspired by, and to one day open her own game company.
LinkedIn | Personal Website
ELIZABETH LIN
( Game Designer & Programmer )
Elizabeth is a game developer who focuses on. She graduated from Zhejiang University.
LING LIN
( Technical Artist )
Ling is a creative technical artist with a deep passion for blending aesthetics, technology, and narrative. She earned her Bachelor degree in Interactive Media Arts from New York University Shanghai. At ETC, her goal is to make immersive, interactive, and emotion oriented game experiences.
DI (WENDY) WEN
( Technical Artist )
Wendy is an HCI researcher interested in computational fabrication and sensory computing. Her work also explores how to incorporate AI into the fabrication process to create innovative interfaces and user-friendly toolkits/machine for non-experts.
