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About

Archigram is a procedural level design toolkit that enables designers to create playable, high-mobility levels that adapt to different players. Instead of using procedural generation purely for visual worldbuilding, our system focuses on gameplay first. Designers can provide inputs such as splines, difficulty curves, and gameplay parameters, and the tool generates a cohesive level that reflects their design intent. By combining gameplay logic with procedural systems, Archigram transforms PCG from an art pipeline utility into a powerful level design toolkit.

Contact Us

etc-archigram-20-26@andrew.cmu.edu
If you have any questions, feel free reach out to the team!