Week 1

In the first week, our team defined everyone’s responsibilities, semester goals, and project scope.

Roles

Jessica Li – Producer, Technical Artist
Cyan Han – Co-producer, Level & Tool Designer
Mark Wu – Technical Artist
Steven Wang – Technical Designer
Tao Jin – Tool & Algorithm Engineer
Weiyi Zhang – Programmer

Project Focus

A Toolkit for designing Procedural Levels that Adapt to Player Performance

TRADITIONAL PCG to Gameplay or Player Experience.

Good Procedural Levels & Tailored Adaptation

Two Algorithms:

  1. Algorithm to Generate Good Levels and Provide Difficulty & Style Parameters
  2. Algorithm to Understand Player and Choose Best Parameters

Final Deliverable

UE Tool Plugin in Fab Store

Playable Parkour Demo

This is our  composition box: