In the first week, our team defined everyone’s responsibilities, semester goals, and project scope.
Roles
Jessica Li – Producer, Technical Artist
Cyan Han – Co-producer, Level & Tool Designer
Mark Wu – Technical Artist
Steven Wang – Technical Designer
Tao Jin – Tool & Algorithm Engineer
Weiyi Zhang – Programmer
Project Focus
A Toolkit for designing Procedural Levels that Adapt to Player Performance
TRADITIONAL PCG to Gameplay or Player Experience.
Good Procedural Levels & Tailored Adaptation
Two Algorithms:
- Algorithm to Generate Good Levels and Provide Difficulty & Style Parameters
- Algorithm to Understand Player and Choose Best Parameters
Final Deliverable
UE Tool Plugin in Fab Store
Playable Parkour Demo
This is our composition box:

