Week 13

In our collaboration with Luxodd this week, we established a set of standards, such as the connection rules between modules shown in the image below.

The core abstraction is the module — a discrete gameplay segment with defined entry and exit conditions, physical requirements, and difficulty parameters.

Seven module types are defined, each corresponding to a distinct parkour mechanic:

ModuleGameplayPhysical Constraint
B — BlankRecovery platformNone (breather segment)
C — UpPlatformAscending traversalRequires positive height delta
D — DownPlatformDescending traversalRequires negative height delta
E — PathBlockObstacle jumpingNo directional constraint
F — WallRunLateral wall traversalRequires straight path (no turns)
G — SlideLow-clearance slidingRequires straight path (no turns)
H — RopeNarrow bridge crossingNo directional constraint

The authoring layer also defines the adjacency table — a constraint matrix specifying which module types may follow which. This is not merely a visual constraint (as in WFC) but a physical gameplay constraint: a WallRun module cannot follow a segment where the path turns 90 degrees, because the player’s momentum would carry them away from the wall. Similarly, an UpPlatform cannot follow a segment with a negative height delta, as the resulting geometry would be physically discontinuous.

The adjacency table is encoded as a per-module list of valid successors:

B → {C, D, E, F, G, H}     (blank connects to everything)
C → {B, D, E, F, G, H}     (up connects to everything)
D → {B, C, E, F, G, H}     (down connects to everything)
E → {B, C, D, F, G, H}     (obstacle connects to everything)
F → {B, C, D, E, G, H}     (wall run — restricted by direction constraint)
G → {B, C, D, E}            (slide — restricted, cannot chain with wall run or rope)
H → {B, C, D, E, F, G}     (rope connects to most)

This week, we also explored a new artistic direction: AI real-time texture generation based on screen capture, as shown below.

Another approach is the traditional way.

We have submitted our plugin to the UE Fab store.