Testing the HDA in Unreal Engine 5 to make sure most of the features work correctly and properly.

In Houdini
In Unreal Engine

Updating the roof of the building so that it can adjust the thickness attribute.

Fixed some bugs.

Linked Parameters
Overlapping Faces + Thin Roof Fixed
Bug Fixed

Prefabricated Asset – Pavilion

Reference

Updating Terrain Tool

  • City area can be defined on the surface of the terrain
  • Added a feature to increase the mountain fluctuation
  • Now we can create more natural river
Result
Testing

Updating Shape Grammar Application

  • Updated the data table structure
  • A debugging feature has been added to make it easier for the team to test the application results
  • Fixed some bugs
Preview

Prepare for Soft Opening