Yigang Wen

Producer

Technical Artist

Yigang Wen is a Producer, Game Designer, and Technical Artist with an interdisciplinary background. Previously he worked for NetEase Interactive Entertainment as Lead Technical Artist and is now more focused on Producer, Creative Director, and Product-Oriented work. He is interested in all categories of digital games, interactive media, emerging media, and immersive experiences. Next, he wants to dig deeper into the Open World genre.

Xiunan Yu is a programmer and game developer with a computer science and sociology background. After graduating from Gettysburg College, he started working as a professional gameplay programmer for 3 years at Shanda Games and Netease Games, where he was responsible for developing various game features.

Xiunan Yu

Programmer

Wei Cheng (Jimmy) Chen

Programmer

Wei-Cheng (Jimmy) Chen is a programmer and technical artist in team Artisan. He is enthusiastic about using programs to solve real-world issues and he has a strong analytical and problem solving skills. His previous experiences include full-stack engineering, game development, and data analysis. He was a full-stack software engineer intern in Oscar Health in 2022 Summer. Currently, he is also a Java and Unity+VR Player developer for the Alice project.

Being enthusiastic about game art and graphic art, Yongzi combines digital art with practices in traditional medium such as oil, print-making, and watercolor to convey multi-disciplinary approach of art that brings all her passions together and renew the traditional narrative. As a keen visual learner, she likes to maximize art performance in various main stream tools such as Zbrush, MAYA, Substance Painter, Houdini and more, while studying how games as a way of art are refracted, contained, and amplified within and across different national boundaries.

Yongzi (Eliza) Ye

3D Artist

Technical Artist

Yingzi (Eiko) Qu

2D Artist

3D Artist

Eiko (Yingzi Qu) is a concept artist, 3d artist, and designer. She has rich experience in Photoshop, Maya, ZBrush, Blender, and Substance Painter. Supported by her passion in the entertainment industry, she has made various projects including traditional board games, PC games, AR, and VR games. She is also exploring interactive media, film, and animation.