1. Single Building Updates

Progress update for a single building HDA version with integrated dougong (bracket set) and windows.

Solved the problem of the L-system facing.

The L-system is not making the corner facing correct directions.

Solution: using clip node to change the L-system rules.

Prefabricated Asset – Landmark Tower made with reference to Kaiyuan Temple

Prefabricated Asset – Ward Gate made with reference to Mingde Gate

2. Basic Unit Blocks

The 1×2 basic unit blocks made last week have been optimized so that the final build would not cause too much performance stress when tiling several wards. The main optimized part is vegetation.

Some new 1×1 basic unit blocks have been completed, this batch mainly features transitional natural landscapes, and more cultural landscapes and various types of blocks are under production.

3. Terrain Tool Updates

Creating river and mountains on a flat terrain base.

Giving material ID

Result

4 pieces of terrain

There are 10 wards in this map

Third person perspective effect:

https://drive.google.com/file/d/1RBZxt3Ylz7Fs0rVFMLUFUNBBvBDOP82Y/view?usp=share_link

(Video)

Adding option that generating the building clusters horizontally or vertically.

Adding validator for checking the rule meets the cluster’s requirement.

  • Based on the generating direction.
  • Checking the generated layout lies inside the clusters.