Testing the HDA in Unreal Engine 5 to make sure most of the features work correctly and properly.


Updating the roof of the building so that it can adjust the thickness attribute.
Fixed some bugs.

Prefabricated Asset – Pavilion



Updating Terrain Tool
- City area can be defined on the surface of the terrain
- Added a feature to increase the mountain fluctuation
- Now we can create more natural river




Updating Shape Grammar Application
- Updated the data table structure
- A debugging feature has been added to make it easier for the team to test the application results
- Fixed some bugs

Prepare for Soft Opening