Testing the HDA in Unreal Engine 5 to make sure most of the features work correctly and properly.
Updating the roof of the building so that it can adjust the thickness attribute.
Fixed some bugs.
Prefabricated Asset – Pavilion
Updating Terrain Tool
- City area can be defined on the surface of the terrain
- Added a feature to increase the mountain fluctuation
- Now we can create more natural river
Updating Shape Grammar Application
- Updated the data table structure
- A debugging feature has been added to make it easier for the team to test the application results
- Fixed some bugs
Prepare for Soft Opening