
Ascent is a single-player VR hiking experience that uses simple body movement and foot-tracking technology to turn hiking into a relaxing journey. Players move through stylized natural landscapes, guided by ambient sound, calming music, and scenery that reveals itself naturally as they continue walking. Rather than aiming for a final destination, Ascent encourages players to slow down, breathe, and enjoy the peaceful experience of moving through nature.

Technical Artist

Co-producer, Game Designer and 3D Artist

Co-producer
Artist

3D Artist

Programmer
Sound Designer


Players begin at the base of the mountain, introduced to the world through simple body movements that establish immersion and a sense of presence.

As they hike upward, players encounter shifting scenery, varied terrain, and cultural or natural touch-points that invite curiosity and reflection.

Weather changes, environmental transitions, and physical challenges (like slowing footsteps, narrow paths, or sudden vistas) keep the journey engaging and memorable.

Reaching shrines, lighting lanterns, or pausing at scenic overlooks provides moments of accomplishment and serenity, culminating in the final view from the summit.

etc-ascent@lists.andrew.cmu.edu
If you have any questions, feel free reach out to the team!