Week 6: Prepare for Halves

Art:

We modeled new assets, began texturing them, and placed these models into the environment to enrich the overall scene. The art team also worked on polishing visual details by fixing Unreal Engine issues such as display noise and incorrect shadow rendering. In addition, some visual effects were created to enhance atmosphere and make the scenes feel more dynamic.

Tech:

This week, our tech efforts were focused on integrating Brilliant Sole with Unreal Engine. Our programmer added the BLEUtilities paid plugin (with the edits required for the Brilliant Sole SDK) into our Perforce repository, and shared installation instructions for the rest of the team. While working on their UE project, we ran into several tricky issues that were not straightforward to fix, we almost consider to switch Engine to Unity, but after some effort we were able to resolve it and we can continue work in UE.

Production:

We also spent time refining our presentation slides to clearly communicate our project’s vision, direction, and progress for next week’s Halves.

Overall, this week was about polishing both the project and our communication, making sure we are ready to present a strong update to the faculty.