Category: DevBlog

  • Week 12 : Thanksgiving break!

    Week 12 was a short week with only 2 work days due to the Thanksgiving break. Instead of our weekly advisor meeting on Wednesday, we met Ricardo on Monday afternoon and took a look on the latest iteration. More things added on this week :

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  • Week 11 : Preparing for the Soft Opening

    Since we only have a week and half to prepare for the soft opening due to the upcoming thanksgiving, we had to wisely plan on our final iteration. Our priority to work on for this sprint was as follows: Our expected final iterations after the break are as follows: We also asked for faculties’ help…

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  • Week 10 : After the playtest day

    Feedback from the playtest day We had 34 guests and approximately 17 rounds or games. After the playtest day, we got useful feedback. For more details, see the Playtest Result Iteration direction for the rest of the semesters First we realized the need for polishing the instruction. However, we concluded that our main target doesn’t…

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  • Week 9 : Preparing the playtest day!

    We mainly had 4 major updates. 1. New way of user prompting & Riddle generation: This was to Improve the quality of riddles & encourage the users to make a creative attempt (a product combined with miss matched 3 words) 2. Made Target item (generated item) condition same with premade items by a) Training DallE…

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  • Week 8 : UI implementation & Power up item

    Coming back from the fall break, we had a time to calibrate ourselves back on the track. Improving Clarity with an Intro Animation One critical insight emerged during the weekly playtest: players needed clarification regarding inputting the product name and competing within the supermarket setting. Responding to this, we crafted an introductory animation with a…

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  • Week 7 : Hitting 2nd milestone + Halves

    Presentation Preparation for Half-Presentation: This week, our focus shifted as we approached the half-presentation scheduled for Friday. We spend most of the core hours in the collaborative creation of presentation slides, accompanied by rehearsal sessions on Monday and Wednesday, to ensure a polished and impactful delivery. Parallel Development in Game Development: Along with the primary…

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  • Week 6 : Tilting game design direction

    Meaningful involvement of GAI In order to understand the industry more, our team did some research on the current usage of Gen AI in the game industry. One of the questions we were frequently asked was “Why does it have to be a generative AI?” If we prepare 100 or 1000 pre-made words, image, and…

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  • Week 5: Hitting 1st milestone

    Production Thanks to our talented artists Chloe and Felicia, our Poster and Half Sheet came out great in the theme of grocery market leaflet. Now we got an official team photo as well. Progress Half sheet / poster done Character modeling, texture, rig, animation DallE connected Progress – implementing char. camera movement Till (cashier modeling)…

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  • Week 4 : Playable game + Examining system

    Production Game Design The role Gen AI could play in the gameplay experience,1) Realtime generated response / interaction to user input2) Customized gameplay3) Makes every play experience different, Replayability Map / level design ( Making things meaningfully generated is still challenging) Interaction : Limited Dialogue with NPC (Chat GPT) to be tested in 2wks Art…

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  • Week 3 : Design and Prototyping (1/4 Walkaround)

    Production Idea deck meeting with advisor Mo Sep 11, 2023Meeting with Petrol alumnus to share ideas about AI Sep 11, 2023First meeting with AI animation project team Sep 13, 2023ÂĽ walkaround Sep 15, 2023Met with Jonathan and got some help on game design idea Sep 15, 2023Got license for Midjourney for 3 artists, OpenAI plus…

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