Why DelibeRide (Driving With Care)?
The word DelibeRide comes from deliberate and Ride. Our project is focusing on driving with care and we are committed to crafting a driving experience that fosters slower speeds and meticulous maneuvering. This is achieved through the utilization of recently acquired simulation equipment, complete with a driver’s seat, steering wheel, pedals, and monitor. The project aims to develop an experience centered around remotely controlling a robotic vehicle in the context of a (fictional) nuclear, chemical, or biological disaster. The emphasis of the experience lies in the deliberate movement and problem-solving aspects.
Project Overview
Throughout the project, we will explore a unique experience by using a steering wheel and pedals. We will work closely with the ETC’s faculty, staff and project’s client, Jonathan Walton, to create extremely careful experiences to provide guests with an unforgettable experience.
Our goal is to attract non-ETC students or professors on the main campus of Carnegie Mellon University and show off ETC projects.
About The Game
- Single player experience
- Steering wheel, pedals and monitor
- Platform: PC
- 10-15 minutes experience
- Target Audience: 12-40 ages who are interested in ETC
Sponsor
Our project’s hardware is sponsored by Logitech.
Client
Jonathan Walton
Jonathan is an award-winning indie game designer, a former China policy analyst, and a teacher and scholar focused on critical analysis of science, technology, and media. A native of North Carolina and Virginia, Jonathan studied Chinese language at the School Year Abroad (SYA) and Associated Colleges in China (ACC) programs in Beijing, as an East Asian Studies major at Oberlin College, and as a Fulbright Fellow at Nanjing University.
As a PhD Candidate in Communication at UC San Diego, Jonathan’s interdisciplinary research exists at the intersection of game studies, media studies, and science and technology studies. His dissertation focuses on hands-on, play-based learning in science centers and museums, “edutainment” institutions where visitors engage with STEM topics and design thinking. By conducting ethnographic fieldwork at multiple science centers prior to the pandemic, Jonathan found that visitors conduct conceptual and physical “repair” work on interactive exhibits that are confusing or broken, playfully making sense out of their experiences even in the face of technological failure. While at UC San Diego, Jonathan also taught courses in game studies, transmedia design, and science & technology studies.
For more information, visit the link below.