Category: Uncategorized

  • Dev Blog: Week 14

    Dev Blog: Week 14

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    Current Schedule Project Summary We already finished the game and ready to publish on the Itch.ioFor this week, we need to focus on the final presentation for next week. Issues For Support None Programming Update Sound effects bugs fixed. Lighting guidance updated in the level. Art Update Website animation completed.

  • Dev Blog: Week 13

    Dev Blog: Week 13

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    Current Schedule Project Summary This is the second-to-last week before the final delivery of our project. All the game mechanics works good but we need to polish the user interface and user experience of the game. What Went Well From the feedback of Soft Opening on Monday, we decide to remove the shifter. So the…

  • Dev Blog: Week 12

    Dev Blog: Week 12

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    Current Schedule Project Summary The feedback from playtest is mainly about the control scheme and idea of the game are unique. Also, players are enjoy the game.No serious bugs appear during playtest. What Went Well Issues For Support Programming Update The start UI is implemented and works good. Add a setting page in the game…

  • Dev Blog: Week 11

    Dev Blog: Week 11

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    Current Schedule Project Summary This Saturday is the playtest day, so we need to polish our game and make sure no bugs will appear in this version so far. We also need to think about how to introduce our game’s rules to players because we will not implement detail tutorials in the game this week.…

  • Dev Blog: Week 10

    Dev Blog: Week 10

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    Current Schedule Project Summary 2 more weeks until our next milestone: Playtest Day. We still got some important features to implement. Last week, we finished all the gameplay features. From this week, we will keep updating the other features such as UI, sounds and narrative. What Went Well Issues For Support Because our heart has…

  • Dev Blog: Week 9

    Dev Blog: Week 9

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    Current Schedule Project Summary Because our artist went to GDC this week so we will focus on debug features and polish gameplay. After consultant playtest our game and said he played carefully because he feels confused and the control scheme was too complicate for him. Thus, we decide to make some changes on the control…

  • Dev Blog: Week 8

    Dev Blog: Week 8

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    Current Schedule Project Summary This week we got a lot of valuable feedback from faculties on 1/2 presentation. We decide to change the develop platform from Unreal to Unity because we are more familiar with the Unity pipeline. Also, we will make some changes on the control of steering wheel and pedals because we want…

  • Dev Blog: Week 7

    Dev Blog: Week 7

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    Current Schedule Project Summary This week we had our 1/2 presentation and we will make changes to our design based on the feedback of 1/2. Programming wise we are fixing the bugs such as the lighting inside the heart and polishing the camera angle. What Went Well The playtest on Monday was pretty smoothly and…

  • Dev Blog: Week 6

    Dev Blog: Week 6

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    Current Schedule Project Summary This week’s prototype will be used for playtest on Friday. Before we build the prototype, we have set clear goals for this week: What Went Well The features (white blood cell attack & spray the virus) are implemented into the prototype and works well. The crosshair UI complete by the artist.…

  • Dev Blog: Week 5

    Dev Blog: Week 5

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    Current Schedule Project Summary After last week’s meeting, we decide to build a paper prototype for client to experience our game. Our prototype will mainly focus on let players can experience 1 task and explore inside the heart. Programming wise we need to combine the vehicle’s air mode’s feature and spray feature and build a…

  • Dev Blog: Week 4

    Dev Blog: Week 4

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    Current Schedule Project Summary After 1/4, we decided to focus on the most important part of the experience: heart. Also, we decide to build the air mode of the vehicle first because we want to figure out how to connect the control of aircraft with the steering wheel and pedals. What Went Well We got…

  • Dev Blog: Week 3

    Dev Blog: Week 3

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    Current Schedule Project Summary Every designer’s design document and idea has been iterated and the goal for this week is combine the ideas. What Went Well Issues For Support Design Update Theme confirmed Our theme is players control a nanorobotic vehicle driving inside the human body. Core mechanics Gameplay Tech Update

  • Dev Blog: Week 2

    Dev Blog: Week 2

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    Current Schedule Project Summary What Went Well Issues needs to improve First Design Yicheng’s Design Yuyang (Aaron)’s Design Harry’s Design Yanchen’s Design

  • Dev Blog: Week 1

    Dev Blog: Week 1

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    Project Summary We are working with our advisor to do the research on related games such as Mudrunner, Car Quest… And we know about the client’s needs. Current Schedule What Went Well Issues We Met