Week 1 Blog

Learning about 3DGS (3D Gaussian Splatting)

Definition: Unlike traditional polygon-based 3D modeling, which struggles with complex textures, Gaussian splatting uses a network of translucent blobs — Gaussians — to render objects. Each blob stores precise data on color, position, scale, rotation, and transparency. Millions of Gaussians → highly detailed and accurate 3D representation of the object or scene.

VS Photogrammetry (Photo Geometry)

Photogrammetry is a well-established method that calculates the position of points in space by matching common features across a large set of photographs to build a, often, high-polygon mesh.

Feature3D Gaussian Splatting (3DGS)Photogrammetry
Output TypePoint Cloud / Volumetric3D Mesh (Polygons)
Primary Use CaseImmersive VR/AR, Real-time VisualsPrecision Scanning, 3D Printing
EditableLowHigh (Standard mesh tools)

Composition Box:

Along with all other project teams, my team created a Composition Box, which is a big poster with all our initial brainstorms.


Housekeeping items:

  • Teammates completed a survey that the producer created. The survey gathered important contact information, as well as some thoughts on their working style and aspirations/fears for this project. Some interesting observations of the results:
    • To answer the question: “Imagine it’s 14 weeks from now and this project didn’t work. What went wrong?” People mostly mentioned teamwork and scope.
    • To answer the question: “What energizes you at work?” Some people are outcome-oriented, while others place an emphasis on morale.
  • Confirmed temporary “core hours” as well as the semester’s “core hours”
    • Definition of “core hours”: 25 hours where all teammates are present, sitting in their desks at the ETC, and working both collaboratively and independently on this project.
  • Confirmed weekly meeting time with our advisors, John Dessler and Moshe Mahler.

Week 1: January 12-16, 2026