Annie Feng is a 2nd year graduate student at CMU ETC. She has a deep understanding of game design principles, computer science fundamentals, and producing. She hopes to help create a comfortable game world for both genders.


Artist, Narrative Designer

Lutong He is a dedicated environment concept artist with a passion for crafting captivating and immersive worlds for the realms of games and films. Having earned a BFA in Illustration from the School of Visual Arts, Lutong possesses professional concept art skills and technical ability, enabling proficiency in both 2D and 3D software.

ezra hill

Tool Programmer, Technical Artist

Ezra is a technical artist and tool programmer. Previous mobile and XR projects have sparked a strong understanding of performance and optimization. His experience as a programmer and 3D generalist serve as a foundation for creating new pipelines for game assets.


Systems Programmer

Collin is a second semester student at the ETC. Collin completed his undergraduate degree in Computer Science at Temple University. Interests include: indie games, live music, skeleton.


Artist, Designer

Derek Williams is an ex mechanical engineer turned game designer who likes to make pixel art and code his own prototypes.

Heather kelley


Associate Teaching Professor Heather Kelley has been with the ETC since 2015.  Named in 2013 as one of the five most powerful women in gaming by Inc. magazine and in 2011 by Fast Company as one of the most influential women in technology, Ms. Kelley co-curated the groundbreaking 2012 exhibition Joue le jeu / Play Along at La Gaîté Lyrique in Paris, France. She is co-founder of Kokoromi, an experimental game collective with whom she has produced and curated the renowned GAMMA event promoting experimental games as creative expression in a social context. Heather’s extensive career in the games industry has included design and production of AAA next-gen console games, interactive smart toys, handheld games, research games, and web communities for girls. 

jonathan walton


Jonathan is an award-winning indie game designer, a former China policy analyst, and a teacher and scholar focused on critical analysis of science, technology, and media.
Jonathan looks forward to bringing his eclectic background and deep love of both teaching and game design to the ETC, helping to train the next generation of innovative entertainment designers.