ETC FALL 2025 PROJECT

Email: etc-echotrio@list.andrew.cmu.edu


  • WEEK 6 – Playtest, iterations, and more

    Demo Reel Introduction This week, we conducted our first public playtest. As we shift our design approach, instead of trying to perfect the design on paper, we decided to show our demo early and gather user feedback to guide the next steps. We’re glad to see that the playtest was effective. The main feedback we…

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  • WEEK 5 – The Start of Playtest

    WEEK 5 – The Start of Playtest

    Demo Reel Introduction This week, we successfully delivered a demo featuring voice-to-voice interaction, including Athena and Poseidon’s personalities, as well as art assets of Athena to enrich the experience. On the design side, we also iterated through our concepts and established a new direction. Progress Art We are continuing to implement Athena’s modeling. Tech The…

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  • WEEK 4 – Spotlight on Athena & Poseidon

    Introduction The verdict: Athena and Poseidon step into the lead roles. Their rivalry, tied to the founding of Athens, gives us a natural stage for tension and storytelling. With that locked in, we pushed visual style, camera angles, and how players will “meet” the gods. Suddenly, the project felt much less abstract and much more…

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  • WEEK 3 – Quarter Walkthrough

    Introduction Characters make or break an experience like this. We explored who could carry the weight of conversation while staying authentic and entertaining. From philosophers to mythological figures, we wanted people who wouldn’t just talk—they’d spark debate, drama, and curiosity. Progress What’s next During the quarter walkthrough, we receive primarily two types of feedbacks: For…

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  • WEEK 2 – Production & Tech Demo

    Introduction With the spark lit, we needed structure. This week was about shaping the project’s backbone: the roadmap, backlog, and first drafts of how a player might enter this world. The stage is now visible, even if the curtains are still closed. Progress What’s next

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  • WEEK 1 – Ask the Andys

    WEEK 1 – Ask the Andys

    Every project has a moment where ideas stop floating in the abstract and land on the ground. This was ours. We aligned as a team, set up tools, and began talking about what it would really mean to let a player converse with not one but two AI-driven characters. It’s equal parts exciting and intimidating,…

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