Introduction
Characters make or break an experience like this. We explored who could carry the weight of conversation while staying authentic and entertaining. From philosophers to mythological figures, we wanted people who wouldn’t just talk—they’d spark debate, drama, and curiosity.
Progress
- Meeting with the Andy Warhol’s museum
- Candidate characters brainstormed and compared
- Early art references collected (how they might look, feel, and animate)
- Further implementation of narrative design
What’s next
During the quarter walkthrough, we receive primarily two types of feedbacks:
- The challenges we are going to solve for the tech side
- Unclear use group that the audience do not know why people should care about this
For the tech feedback, we have already started to take a look into it so that we can ultimately createa a more natural conversation. For the experience feedback, we are going to solve the problem from the aspect of specifying more about our user group and how to attract their attention by further implementing the experience design.
For next week, we are going to present a tech demo with voice to voice interaction, and a more specified experience design flow.