ETC FALL 2025 PROJECT

Email: etc-echotrio@list.andrew.cmu.edu


Week 7 – Half, Livedemo, and What’s Next

Finally, our work was showcased in front of the ETC community. After the playtest session, Week 7 quickly became a high-pressure stretch for the team—we needed to deliver a live demo during our presentation. It sounded exciting at first, but it came with a fair share of challenges.

Telling A Story

Let’s start with the slides.
Our first draft followed the classic “sandwich” format: art progress, tech progress, and what’s next. Classic—but honestly, a bit bland. Our instructors pushed us to tell a story instead of reporting progress.

We realized that storytelling comes from two principles:

1. Solving Challenges > Displaying Results

Instead of listing what we’ve done, we focused on why we did it.
Each milestone had its own obstacle—for instance, how we reframed our project goal after the Andy Warhol plan fell apart because of copyright issues. Those problem-solving moments became the emotional core of our talk.

2. Live Demo > Text & Images

Nothing speaks louder than a real-time demo.
Videos can be pre-scripted; images only tell part of the story. A live demo is risky but authentic—it gives the audience direct, trustworthy insight into how the system actually works. And to our surprise, the crowd reaction was much warmer than expected. (You can check it out here.)

Behind the Demo — Making Conversation Feel Natural

Since Week 6, we’ve been adjusting prompts and fine-tuning the logic that drives conversation.
Two ongoing questions guided this iteration:

  • How can we make the dialogue between two AI-driven characters and the user feel natural and unscripted?
  • How can we make the overall experience more entertaining for players—especially middle-school students discovering Greek mythology?

Those questions are still open-ended, but they continue to shape how we design, test, and refine every part of the experience.