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Team

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Our Team

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Ariel He – Producer, Designer

Shaowen(Ariel) He is an UI/UX Designer, she has a background in user experience focusing on game, app, UI/UX design, product design, and service design.

With her passion for human-centered design, she is aiming to work for game/location-based entertainment indusry as an UX Designer.

Luka Liu – Solo Programmer

A gameplay programmer loves to explore the game programming and different engines.

Marie Leung – Designer

Marie graduated from Carnegie Mellon with a degree in Decision Science and a minor in Game Design in 2021. She is now attending the ETC as a game designer and prefers to work with emerging XR technologies. In her free time, she draws merch for artist alley, tries to learn new things without reading the instructions, and plays FFXIV to keep in touch with friends.

Jinkun Chen – 3D Artist

An environmental artist specializing in 3d modeling and unreal engine. Dedicated to exploring the art and technology of game scene.

Abigail Zhu – Designer

Zixuan is a designer passionate about interaction design. She completed her undergraduate degree at the School of Visual Art, majoring in Graphic Design. Now she is studying at ETC at Carnegie Mellon University, She mainly works as a 3D and 2D artist and game designer for projects.

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Our Faculty Instructors

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Brenda Bakker Harger

Brenda Bakker Harger, a theatre director with an MFA from Carnegie Mellon University, is also an improviser and a professor of Entertainment Technology at CMU’s Entertainment Technology Center. She teaches improvisational acting, leads diverse interdisciplinary projects, and has a unique award-winning theatre company at CMU. She’s known for her work in live interactive theatre, addressing workplace and classroom issues. Brenda has led improv workshops nationally and internationally, including for executive leadership training and video game companies. She’s also involved in projects related to directing, improvisation, and technology, including a game prototype, virtual museum exhibits, and interactive robots. In theatre, she has directed technologically-based interactive plays like “Virtual Meditation #1” and “Full Spectrum,” and conducts research on using improv methods for creating believable virtual characters.

Charles Johnson

Charles has worked within the context of sports, fashion, and active lifestyle products for leading global brands such as Adidas, Puma and Ralph Lauren. His professional starting point as a product designer transformed to executive-level leadership shaping vision, teams, product experiences and global strategies. Charles remains involved in a range of industries in the spaces of sports, healthcare, sustainability and social impact helping brands and organizations navigate their vision, guide their strategy and shape experiences.