(2.26-3.1)
Right after the halves presentation, Team Flow reached out to the mocap lab and scheduled the next & major motion capture.
We came back to production mode with specific tasks planned out right after ½ presentation.
Updates~
Demo
We received some helpful playtest feedback from a group of 8 high school students:
- We have guests who were dancing throughout the entire experience demo! 💃🕺
- The interaction did not felt strong enough that they feel like they could change/ affect the world
- Intuitive interaction: have the dancer doing the exact same movement, leading the guests
- Need feedback (sound & visual) for doing the correct movement
Camera Movement Test
We tested the camera movements (zoom in, pan, track, dolly) for scene 4 (cutscene) in Cavern. The team has made the decision to create several keyframes to tell the story, instead of moving around in the scene which has a great chance of causing motion sickness.
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Plan for Next Week
- Production timeline for the other half
- Scene 1-3 polish
- Waterfall
- Create a spirit VFX (particle effect/ sparking, floating)
- Dancer VFX: when it is lit up, the guests can interact
- Start scene 6 celebration, parallel scene 5
- Assets (Mountain, Temple, etc.)
- Flower petals VFX
- Mocap 2.0 & choreography
- Sound (sc 1-3)
- Different music between interactive / not interactive
- SFX for dancer/ interaction feedback