Genscape is a graduate student pitch project looking to explore how to craft an emotionally compelling experience through visual storytelling. The experience will be on the Oculus Quest 2 VR headset and a lucid dream will be utilized as the setting. Throughout the semester, we are hoping to explore and discover how to measure success in an emotionally driven experience, how to craft and refine this emotional arc, and how to evoke emotion without utilizing written dialogue. We will be posting weekly blog posts to summarize our discoveries and updates as the semester moves along.
For this project, our ‘client’ is the Entertainment Technology Center at Carnegie Mellon. Every semester, the ETC accepts a handful of pitch projects proposed by small teams of graduate ETC students. Each project can follow the path of either ‘discovery’ or ‘deliverable.’ A ‘discovery’ project is focused on exploring and documenting certain issues, experiences, or tech without the expectation of building a fully polished final product. A ‘deliverable’ project is focused on building a fully polished final product without needing to spend significant amounts of time on the exploration beforehand. Genscape is a discovery focused pitch project. At the end of the semester, the ETC will evaluate what we explored and will be able to keep our documentation to reference back to if any future projects create an experience that can benefit from what we were able to discover.
If you would like to know more about our project or reach out to us, please visit our Contact Us page!