Week 15

Final Presentation Final Gameplay Video Post Mortem Introduction and overview of the project DescriptionYou’re a teenage pogo star “Bucky” embarking on a pogo adventure!In Tutorial Mode, the player would need to learn the game mechanics.In Story Mode, the player would explore the environment to collect props and outfit pieces to prepare for the “Pogo Fest”. …

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Week 14

On Week 14, we made some final changes to the game and participated in the Festival. Home sweeter home We updated Bucky’s home to have more personality. UI Update for the Last Time We’ve iterated our in-game and tutorial UI for countless times to make it more intuitive and readable for the players. We updated …

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Week 13

On Week 13, the team had their faculty Soft Opening as well as a playtest session with Will from Xpogo. Soft Opening On Monday, we had Soft Opening with multiple faculty members. The team received a lot of positive feedback. We also observed some areas that can be improved: Tutorial Section can be overwhelming Mechanics …

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Week 12

On week 12, the team mainly prepared for the Soft Opening. They went to their fourth playtest night on Tuesday, and also hosted a playtest event on Friday to gain more feedback. Playtest Night #4 We went to Playtest Night again on Tuesday night. Since not a lot of people showed up, we had only …

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Week 11

On Week 11, the team focused on addressing the feedback from Playtest Day over the previous weekends, and polishing the game. We also started experimenting with Stretch Goals more since the main game is mostly finished. UI Improvement We improved the UI clarity based on playtest feedback. In particular,  Added a full controller image for …

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Week 10

On Week 10, the team went though two rounds of playtesting, one with middle school students, and another one during ETC Playtest Day. The team finished the majority of their gameplay. Character Art Update We finished the complete “performance outfit” that player can collect around the environment. We also added many trick animations for the …

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Week 9

On Week 9, the team went to their third Playtest Night. They also made significant progress on gameplay programming and main level. Playtest Night #3 On Tuesday, we went to our third Playtest Night and received valuable feedback regarding the main level block-out and gameplay. We were excited to see that people were excited to …

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Week 6

On Week 6, the team put together a new demo with character, environment asset, lighting and new controls integrated in. Playtest Night #2 We went to our second playtest night on Tuesday, and were hoping to get feedback on our updated game control mechanics. Based on last week’s feedback, we modified it so that the …

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Week 5

On Week 5, the team went to their first playtest night and got plenty of feedback. They updated the game accordingly and also made significant progress in art. They also visited Xpogo again and got to see a lot of awesome tricks. Xpogo, Round 2! On Monday, the team visited Xpogo for the second time. …

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Week 3

The team had their “Quarters Presentation” during Week 3 and presented their initial game concept to faculty for feedback. In addition, the team had the chance to visit Xpogo headquarters to experience pogo LIVE for the first time. Quarters Presentation https://vimeo.com/1016385732 On Friday, the team had “1/4 walkaround”, which is quick presentation rounds to faculty …

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