Week 15

Final Presentation Final Gameplay Video Post Mortem Introduction and overview of the project DescriptionYou’re a teenage pogo star “Bucky” embarking on a pogo adventure!In Tutorial Mode, the player would need to learn the game mechanics.In Story Mode, the player would explore the environment to collect props and outfit pieces to prepare for the “Pogo Fest”. …

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Week 14

On Week 14, we made some final changes to the game and participated in the Festival. Home sweeter home We updated Bucky’s home to have more personality. UI Update for the Last Time We’ve iterated our in-game and tutorial UI for countless times to make it more intuitive and readable for the players. We updated …

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Week 13

On Week 13, the team had their faculty Soft Opening as well as a playtest session with Will from Xpogo. Soft Opening On Monday, we had Soft Opening with multiple faculty members. The team received a lot of positive feedback. We also observed some areas that can be improved: Tutorial Section can be overwhelming Mechanics …

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Week 12

On week 12, the team mainly prepared for the Soft Opening. They went to their fourth playtest night on Tuesday, and also hosted a playtest event on Friday to gain more feedback. Playtest Night #4 We went to Playtest Night again on Tuesday night. Since not a lot of people showed up, we had only …

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Week 11

On Week 11, the team focused on addressing the feedback from Playtest Day over the previous weekends, and polishing the game. We also started experimenting with Stretch Goals more since the main game is mostly finished. UI Improvement We improved the UI clarity based on playtest feedback. In particular,  Added a full controller image for …

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Week 10

On Week 10, the team went though two rounds of playtesting, one with middle school students, and another one during ETC Playtest Day. The team finished the majority of their gameplay. Character Art Update We finished the complete “performance outfit” that player can collect around the environment. We also added many trick animations for the …

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Week 9

On Week 9, the team went to their third Playtest Night. They also made significant progress on gameplay programming and main level. Playtest Night #3 On Tuesday, we went to our third Playtest Night and received valuable feedback regarding the main level block-out and gameplay. We were excited to see that people were excited to …

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Week 8

This week the team finalized a narrative for the game while also optimizing the scope of the main level based on the time left and was able to start working on tutorials for different controls.  Narrative and Game Design – Update Tutorial Level: Bucky is in a practice area practicing the tricks Gameplay: Learn the …

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Week 7

This week the team presented their progress and future plans during the halves presentations and received mostly positive feedback from the faculty with some suggestions on what can be improved. Level Design – Update We updated our level design to fit everything in scope and created concept art on what we want the main level …

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Week 6

On Week 6, the team put together a new demo with character, environment asset, lighting and new controls integrated in. Playtest Night #2 We went to our second playtest night on Tuesday, and were hoping to get feedback on our updated game control mechanics. Based on last week’s feedback, we modified it so that the …

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