Week 11 & 12 – Client-Based Feature Iteration
Design Sprint: 9
Overview
- Environment details & other updates
- Adding small gameplay features & platform-specific bug fixing
- In-Person Meeting with clients
Prototype
Our prototype for this design sprint and the next one can be found at the link below.
Link: https://moontwist11.itch.io/hai-v51
Password: haihai
Programming Updates
- Trap Implementation
- Selector can ignore/refuse a house
- Added a prototype for a minimap for the Explorer, including information about:
- Explorer’s current position in the map
- Position of houses in different neighborhood
- Location of barriers in different neighborhood
- Allowing the Explorer to adjust their perspective
- Player can scroll up & down to zoom in/out
- Explorer will be transported to center area when both players agree to leave
- Floatie & Water Shader for the Party Neighborhood
Art Updates
Many additions were made to the environment to add a greater level of detail
- Added materials for different parts of the house
- Added windows/doors for houses
- Iterate Environment Layout
- Trap materials
- Signs on center area floor
In-Person Client Meeting
We went to visit the Department of Psychology, and playtest our current version.
[Left] Jack – Selector; [Right] Michael – Explorer
After the playthrough, our client provided us with the following feedback:
- Adding in a backup/cover story (narration)
- Field of view is a little narrow? Might be nice to be able to zoom in/out (completed in Week 12)
- Explorer needs more navigation assistance/cost of navigating out of a neighborhood is too high (completed in Week 12)
- Walkie UI is unintuitive
- Making the neighborhood request a forced decision by the other player (leave/stay)
Next Week After Break, Maybe…
Update our prototype for Soft
- Update UI of walkie
- Update presented statistics UI
- Prepare a presentation for Softs