Oscar majored in Digital Narrative and Interactive Design, minored in Film and Media Studies, and received a certificate in Public & Professional Writing. He spent much of his undergraduate time getting himself immersed in the game design scene at the University of Pittsburgh. Oscar has produced and designed several projects including winning the 2023 and 2024 Games 4 Social Impact Game Jams. He is a confident public speaker and communicator and uses these skills to foster efficient coordination within his project teams.
Sapphire has a background in illustration and animation, with experience contributing to multiple game design projects. They graduated from Parsons School of Design, where they studied illustration with a minor in creative coding. At the ETC, they look forward to deepening their knowledge of game design, 3D art, Unity, and game development pipelines. They aim to build on these experiences to pursue a career as a video game or board game designer in the future. Driven by a love for both interactive play and visual storytelling, Sapphire is passionate about designing games that spark imagination and bring diverse characters and worlds to life in vibrant and engaging ways.
My undergraduate major was Computer Science Games at the University of Southern California. During my last year at USC, I participated in the AGP program and helped develop a fishing narrative game called Lake Minnewaska as a programmer, which is now on sale on Steam. My main interest is programming and experiment design, and I also want to learn about UI design.
An AI-native game developer proficient in programming and game design with five years of Unity project development experience, having completed multiple game projects independently or collaboratively. Possesses experience in both short-term and long-term projects, excelling at designing and developing game prototypes within tight deadlines.
Emily is an artist specializing in concept design and 3D modeling, with a focus on creating stylized and cohesive game worlds. Her work blends hand-painted aesthetics with technical workflows, allowing her to translate visual ideas seamlessly into in-game environments. In her recent projects, she has been responsible for character design, environment art, and scene building, ensuring a strong and consistent artistic direction across the entire experience. From early concept sketches to final implementation in engine, she approaches design holistically—balancing visual storytelling, gameplay needs, and player experience. Emily is particularly interested in creating emotionally engaging and visually distinctive worlds, often drawing inspiration from bold, stylized games and interactive media. She enjoys shaping not only how a game looks, but how it feels to explore. Looking forward, she aims to grow as a technical and creative artist, continuing to develop immersive experiences that are both playful and meaningful.
Oulan studied Cognitive Science at UC San Diego, where she focused on design and human–computer interaction. Through her academic and creative projects, she explored how interactive systems can shape experiences and connect people. Looking forward, she is especially interested in pursuing technical art and game development, combining artistic vision with technical skills to build immersive worlds. She is also passionate about production, where she enjoys coordinating creative teams and bringing ideas to life. At the ETC, she hopes to grow as both a technical artist and producer, designing innovative games and experiences that are emotional, and memorable.