Blog
-
This week the team is mainly working on the final presentation deck and some minor level design adjustments. The team has also updated the UI color palette to a lighter version for better readability. Demo Video The team has also finalized the demo video for CatDash
-
UI Updates We have updated the UIs to make it more intuitive and easier to understand for the players. The timer will now appear at the deliver spot, showcasing different status with different icons and colors. It will be more straightforward for the playes to understand the urgency. We remove extra decorations in the money…
-
Over the past week, we collected a significant amount of feedback. A recurring question stood out: “Either make it a better, funnier mini-game, or make it a game that has more mechanics associated with depth and different viewing angles.” This aligns closely with something we’ve been asking ourselves. Currently, our game is a fun and…
-
Playtest Day Feedbacks We had the ETC Playtest Day last Saturday and hosted 10 groups of playtesters. By having the playtesters to first play on the normal screen then on the Looking Glass Display, we have proven this mechanic can showcase the volumetric effect well. The players couldn’t get to the destination on the normal…
-
After a meeting on Monday, the team has finalized deciding on the art style, gameplay, and mechanics of the game for Looking glass. Background In this game, you take on the role of a fast-paced delivery worker racing against time to complete orders. The city skyline is your playground, with towering buildings and narrow ledges…
-
This is the GDC week. The team were able to make a 3-level game and bring the looking glass to the etc booth. However, due to technical difficulties, the looking glass screen wasn’t turned on. So there wasn’t much playtest done.
-
Based on the faculties’ feedbacks from halves, the team chose to try different mechanics to maximize the usage of the Looking Glass. The goal for this series of mini-games is to compare the play experience on a Looking Glass to that on a 4K display. If the final testing result shows that the game is…
-
Halves This week is the halves presentation week!
-
This week the team is mainly working on halves presentation while simultaneously pushing the game to a playable version for demoing during halves. Game Flow Background: The player will be the commander of a starship. The mission is to collect as many rare metals and minerals around the Earth as possible. Fuel on the vessel…
-
This week the team has finalized the gameplay for GDC and started to make some prototypes for the tech. Problem Faced During the process, we encountered a problem that it became blurring when in the the spaceship approaching forward. When entering the flying starship perspective, the problem was worse because now objects on the path…
-
After 1/4, the team have scheduled meetings with faculties to gain further suggestions on potential directions of hte project. One of the valuable insights the team got from Jesse Shell was the idea of peaking through which utilize the 3D and depth of the Looking Glass. Based on that, the idea of “Star War Space…
-
Based on last week’s brainstorming, this week the team has implemented the fire and smoke into the scene. We’ve also tried a more 2-D shader to see the effect on Looking Glass and compare with the more realistic one. To enhance the user experience, the team has also implemented a change in egg yolk color…
-
This week the team was focusing on getting to know the looking glass display and preparing for 1/4s walkaround. As for the first gold spike project, we decided to do a “fry eggs” mini-game that incorporates LeapMotion, the hand-tracking technology. Brainstorm & Illustration of Interaction: Interaction – Leap motion Demo Videos: On Tuesday, we successfully…
-
During the first week, we’ve decided on the team name and clarified each one’s role on the team. We looked back to back to the project prompt, did some experiment with existing materials and researched on the technology. Tech exploration Ideation We then did some brainstorming for ideas on Figjam board and decided to utilize…