Through this week, the team has been working on creating a more robust prototype that can be shown to the client and at the halves presentation.
Art
The team’s artist worked on some models for the client demo and beyond, focusing on some recognizable pieces from amusement park history.




Tech
The tech team started to implement some of the inputs and art assets for the client demo this week. While the team is still awaiting our order of RFID tags and readers, the team implemented a rudimentary system using buttons and an Xbox adaptive controller.

Experience Design
The experience design and tech teams collaborated this week to fabricate some of the models needed. We first tried 3D printing, which is what the final product will be. However, we found that we did not have the time to get a proper 3D print, and the team chose to laser cut images for our prototype instead.

Demo to the Client
On Friday, the team traveled to the Heinz History Center to give a live demo of the prototype to our client.

From the client meeting, we got a lot of positive feedback on the direction this project has taken. There were also many thought-provoking questions that the team hopes to address in the next week.
After the meeting, the team is clear in the direction that we want to continue in. We will be exploring the form of the table itself. We are looking to add lights to further clue in guests about the different sets they could build. The team also wants to explore other hints for these sets, such as small hooks built into the fun facts that show up on the screen or symbols carved into the set pieces themselves.
