Category: Development Blog
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Week 13: Soft opening
Good Morning, and welcome back to our weekly dev blog! We’re happy to share the progress we’ve made as we approach the soft opening. Here’s a breakdown of the feedback we’ve received, categorized into three main areas: Implement Positive Feedback of interactions Environment & Level Design Future Plan Future Plan Moving forward, our team is…
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Week 12: Preparing for soft opening
Hello, everyone; welcome back to our weekly dev blog. Hopefully, everyone had a chance to check out the solar Eclipse this Monday. This week, our team focuses on iterating our build based on the feedback from the playtest day. Programming One of our top priorities for this week is enhancing the attack aiming system. Following…
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Week 11: Playtest Day
Hello everyone, welcome back to our weekly dev blog. This week, our team has directed its efforts towards finalizing the core functionalities and preparing for the playtest day. Implement: Feedback To give the playtester a smooth experience, our team focuses on implementing feedback, including sound effects to provide the player with positive feedback on an…
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Week 10: Gameplay Tweaks
Hello everyone, welcome back to our weekly dev blog. This week our team focused on adjusting gameplay to improve the overall experience Gameplay In our continuous effort to improve the gaming experience, we have started changing the game’s victory conditions. The objective has transitioned from collecting three souls to a health point (HP) system. Victory…
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Week 9: GDC
Our whole team participated in GDC to learn more about what’s going on in the game industry and make connections. As a team, we participate in talks related to our project, including The future of MR by Jesse Schell. This talk not only expanded our understanding of the current industry of mixed reality, but also…
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Week 8: Refining gameplay
Welcome to our latest blog post, where we share insights and updates from our development journey. Our recent playtest sessions have provided valuable feedback, particularly regarding the relationship between players and their monsters and the mechanism of gathering souls in relation to achieving victory. This feedback has led our team to brainstorming sessions aimed at…
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Week 7: 1/2Presentation
Good Morning! It’s the time for halves. We are 7 weeks in and spring break is right ahead. Below, you’ll find our presentation and the first glimpse of our demo. Programming This week, our programs are working to implement features, including Mana and HP, which aim to encourage players to move around actively throughout the…
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Week 6: Lockdown gameplay & First playtest
Hello and welcome to another exciting update from our development journey! Time passes so fast and we’re almost approaching half- presentation. This week, we’re excited to delve into the core of our design process. To give you a clearer picture of how we approach this, we’ve developed a flow chart that outlines our iterative gameplay.…
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Week 5: 1st Multiplayer Prototype
Good Morning! This week we’ve resolved tech challenges and moved closer to our multiplayer physicals combat prototype goals. Here’s a rundown of our recent progress: Technical Solutions: We overcomed major technical issues related to networking and co-location by seeking support from Jason Pratt, an experienced mixed reality developer from Schell Game. With his insights and…
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Week 4: Technical disruption
This week we faced technological challenges for colocation and shared spatial anchor in mixed reality. Programming Our tech team faced challenges this week, primarily focused on the shared anchor problem in our technology. To address this, we are planning to reach out to experienced developers in multiplayer mixed-reality game development. Currently, we are in the…