Week 15

The highlight of the finals week is our ETC final presentation. This was also the final presentation we gave in front of our clients, but a little shorter due to the 15-minute time constraint. You can watch our final presentation here starting at 4:06:00. Thank you again for joining us on this journey. Certainly, we […]

Week 14

This is the last week of class at CMU this semester. Before the arrival of our clients, we have finished the experience demo, final concept video, and final presentation slides. The final experience demo video showcases what the experience looks like on the Apple Vision Pro, while the concept video illustrates our vision for future […]

Week 13

After the ETC Soft Opening, we decided to drop the third experience we had planned to create, the Morning Glory Pool experience. We decided to do so because we wanted to spend the whole week polishing the current 2 experiences, the geyser and the bison experiences, based on the critiques we received from the Soft […]

Week 12

The highlight of this week was the ETC Soft Opening on Thursday, held from 10:00 AM to 3:00 PM. During this event, ETC faculty visited our project room to playtest our experiences and provide valuable critiques and feedback. The day before, we had a client meeting to reflect on our March 29th playtest (Week 10) […]

Week 11

Week 11 is shorter because of a CMU tradition, Spring Carnival. Hence, we did not have a client meeting this week. Final Demo Video This week, the team has started preparing for the final concept video. We want to demonstrate various future in-car experiences during a family road trip, including a gaming experience after the […]

Week 10

Development progress Art Aritsts mostly finished their designated tasks. Just need to fix some exports and adjustments. Tech SFX Sound designer has finished and uploaded the script and SFX. Physical Set up Team built supporting stage and outter shell for the car seats for playtesting. Playtest Day We have 17 guests experienced and filled out […]

Week 9

Half of the team went to GDC. No client meeting this week. Our artists stayed and worked on the art assets, including the environment, car materials, and the food assets for the bison experience. Art

Week 8

First week after spring break, prototyping week. Meet with Cloud Breaker Devs In the beginning of the week, we met with Schell Games’ Cloud Breaker Dev team. We asked about their dev and playtesting journey. Below is our learnings from them. Game Consideration Motion sickness Outside Environment What problems would be solved by 2040: Development […]

Week 7

Client Meeting During this week’s client meeting, we pitched our concept to the rest of the 99P lab member who wasn’t here last week. The feedback is okay. Halves Presentation We devoted most of our time creating Halves Presentation. We made sure to set the stage for our vision of seamless, customizable, and light MR […]

Week 6

Client Meeting As we have reorganized our research and came up with our fidelity focus. This week our team decides to pitch our game concept to the client. The Team added both Tech and User Research that showed Honda team our vision of the future. Thrasher Event The team also met with Mike Mandel, one […]

Week 5

This week is for updating research and reorganizing slides. This will be the last week of research, we will start production next week (Hopefully). Here are a few things we should get settled on: There is no client meeting this week. User Research The art team interviewed faculties about their driving habits and in car […]

Week 4

This week , the team visited 99P Labs in Columbus, OH! Where we presented our progress and received their feedback. We finalized on the the deliverable and their need for the project. They gave us two workshops about their past projects and shared the materials afterwards with us. We noticed that we have to reorganize […]

Week 3

From client feedback, we realized that we need more structure in our presentation. Pitch Idea #1 One of the idea is a MR Fishing game utilizing car motion and surroundings. Persona being young adult commuting in a city. We free them from detachment and boredom during commutes. Pitch #2 Our second pitch is Honda Immersive […]

Week 2

Our team explored the future of infrastructures, AI, Display Technology, and AR. Our expectation was hoping Honda team can just pick one idea they like and we can start making, but things as not that simple. They mentioned they want more structured presentation similar to UX process.

Week 1

Welcome to our project blog. This is team MSX, as known as Mobility Space eXperimental. We had a successful kick off with Honda team. They gave us a general background on Honda’s way of creation and production. We then introduced ourselves and what general information we have learned from them. Then we received our task […]