Week 10

Development progress

Art

Aritsts mostly finished their designated tasks. Just need to fix some exports and adjustments.

Tech

  • Multiplayer is implemented with the geyser experience.
  • Narrative and introduction UI is implemented.

SFX

Sound designer has finished and uploaded the script and SFX.

Physical Set up

Team built supporting stage and outter shell for the car seats for playtesting.

Playtest Day

We have 17 guests experienced and filled out our survey.

In general it was a convincing concept to playtesters. Also Apple vision pro is a very new platform to them.

Feedback

What moment left the strongest impression:

  • Pinch and set off geyser.
  • The knowledge.
  • Exploring the environment of the car. 
  • Info on the air.
  • Looking outside environment.
  • Getting into the world.

What emotions do you have for the experience:

  • Interesting, beautiful
  • Excited in the environment
  • Little rush, no time to read
  • Like the concept of introducing something

Were there any moments where you felt confused about what to do next?

  • Where to look, position of the geyser
  • Why pinch, not intuitive
  • Instruction was to snap not tap
  • No doors
  • Pretty simple
  • Don’t know what to do with the experience
  • Dialogue box intersecting

Plan for April

Next week, we will be discussing the priortized adjustments for our experiences and the final deliverables of this project. Below are some possible things to be adjusted in the next couple weeks.

  • The current multiplayer method is diffcult for naive players to navigate. This method might be replacede.
  • The virtual car need some material adjustments (glass material, interior material) and model adjustment (Add the side door).
  • Environment texture might need mid-poly model to enhance the world.
  • Geyser water particle still need optimization.

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