Blog

Weekly updates on our development process!


  • Week 10 – Mar. 28: Playtest Day

    Week 10 – Mar. 28: Playtest Day

    The theme of this week was playtesting! We spent most of our time this week preparing for the ETC’s Playtesting Day on Saturday. That means one main thing. Putting together the parts we’ve made so far into a playable sequence in order to test two things: Using our activities to complete a quest, and our…

  • Week 9 – Mar. 21

    This week Collin and Xinyu were at GDC! Since two of our team members were away this week, progress was a bit slower, however, we still have some things to tell you about! We created some voice SFX for our characters. Ean went to the sound booth and just spoke sentences, then we selected one…

  • Week 8 – Mar. 14

    Week 8 – Mar. 14

    Coming back from spring break this week, our focus was on our combat system. So let’s finally talk about that. Here’s what it looks like so far: So, what exactly is going on here? Essentially, our combat is a turn-based combat system, where the standard actions that you would select from in a list like…

  • Week 7 – Feb. 28

    Week 7 – Feb. 28

    This week was Halves, which was a presentation made to the ETC faculty that outlined our progress so far, and where we plan to go for the rest of the semester. Here are our slides for the presentation: We also finished our tileset for the town!

  • Week 6 – Feb. 21

    Week 6 – Feb. 21

    This is the week before halves, and so our focus for this week is to polish enough things to cut together for a little demo reel at the beginning of the presentation. You may have noticed two new things in there. The first is this new interaction, chopping wood! This action uses the crank in…

  • Week 5 – Feb. 14

    Week 5 – Feb. 14

    Now that we have our forest tiles, we can start making a whole forest! A couple weeks ago we drew up this map for our whole forest area: We’ve updated the forest tiles a tiny bit, and created some non-tile decorations that can go on top of tilemaps to add some extra flair: These tiles…

  • Week 4 – Feb. 7

    Week 4 – Feb. 7

    This week the main focus was on the environment of the Forest, which is what most of our game will consist of. So let’s take a look at that. Art These are the tiles for our forest that Nina made, and a little sample room that shows them off. We’ve also got the dialogue sprites…

  • Week 3 – Jan. 31

    Week 3 – Jan. 31

    This week our goal was to start assembling all the pieces we’ve been working on into a complete prototype, that connects the various parts together! Art For art this week, we’ve done two main things. First, we’ve started creating the more detailed portraits of characters that appear when you enter dialogue with them. We’ve also…

  • Week 2 – Jan. 24

    Week 2 – Jan. 24

    This week we decided to go with a higher resolution artstyle, to take advantage of the high pixel density of the Playdate’s screen. We also started prototyping some mechanics using the crank. As an example, here is fishing: And here’s the work-in-progress combat system, which we’ll go into more detail about in the future. As…

  • Week 1 – Jan. 17: The Beginning

    Week 1 – Jan. 17: The Beginning

    The development of Onion Future has begun! This week the focus was on setting up the building blocks of the game and getting everyone up to speed on developing for the Playdate. A 1-bit world Our goal was to get working on the device as soon as possible, so we’ve just been making things quickly…