Blog
Weekly updates on our development process!
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Week 5 – fEB. 14
Now that we have our forest tiles, we can start making a whole forest! A couple weeks ago we drew up this map for our whole forest area: We’ve updated the forest tiles a tiny bit, and created some non-tile decorations that can go on top of tilemaps to add some extra flair: These tiles…
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Week 4 – Feb. 7
This week the main focus was on the environment of the Forest, which is what most of our game will consist of. So let’s take a look at that. Art These are the tiles for our forest that Nina made, and a little sample room that shows them off. We’ve also got the dialogue sprites…
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Week 3 – Jan. 31
This week our goal was to start assembling all the pieces we’ve been working on into a complete prototype, that connects the various parts together! Art For art this week, we’ve done two main things. First, we’ve started creating the more detailed portraits of characters that appear when you enter dialogue with them. We’ve also…
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Week 2 – Jan. 24
This week we decided to go with a higher resolution artstyle, to take advantage of the high pixel density of the Playdate’s screen. We also started prototyping some mechanics using the crank. As an example, here is fishing: And here’s the work-in-progress combat system, which we’ll go into more detail about in the future. As…
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Week 1 – Jan. 17
The development of Onion Future has begun! This week the focus was on setting up the building blocks of the game and getting everyone up to speed on developing for the Playdate. A 1-bit world Our goal was to get working on the device as soon as possible, so we’ve just been making things quickly…