an accessible, extensible, powerful action system solution.

Penguin Action Toolkit

Who We Are

Team Patpat is a group of students from Entertainment Technology Center, Carnegie Mellon University. We aim to create an action game framework that makes the lives of indie developers easier.

Unity Asset Store

Our final deliverable will be a Unity package published in Unity Asset Store with documentation, tutorials and samples.

User Community

We are aware of the action frameworks available in the market, as we have been users of them ourselves. We understand their strengths and weaknesses, which is exactly why we decided to create our own tool. We are committed to continually engaging with our users to provide support and gather valuable feedback.

Team

This is us!

Instructors

They are the best!

Thomas Corbett

David Culyba

Blog Posts

CHECK OUT OUR WEEKLY BLOG POSTS

  • Dev Blog: Week 13&14

    Dev Blog: Week 13&14

    Week 13&14: End of Semester & Future Final Trailer We had iterated our game jam trailer and incorporated the final version to our project trailer: https://drive.google.com/file/d/1FJzSrGDt_TYRrK0f-EH5K1KMI2xCGHHp/view?usp=drive_link Game Jam Submissions We ended up getting 3 submissions for PAT Game Jam! The participants each made unique, weird and exciting stuff, despite only given 24 hours! Yuchen’s Submission:…

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  • Dev Blog: Week 11&12

    Dev Blog: Week 11&12

    Week 11&12: The Game Jam As an attempt to get more external users to test our toolkit as well as the documentation, tutorials, etc., we have decided to host our own game jam! We have spent the past 2 weeks planning around this event and doing a LOT of work in advertising, designing, implementing AI,…

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  • Dev Blog: Week 10

    Dev Blog: Week 10

    Week 10: The Workshop This week we hosted a Penguin Action Toolkit Workshop in ETC, hoping that we will be able to support a BVW Round 4 team and have them test our toolkit for festival round. Wuji covered some basic structures and use cases for our toolkit, then demonstrated some functionalities (change an attack,…

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