Dev Blog: Week 5

Project Summary

This week we had our detailed design of the first level of the game. We implemented the tutorial part for demo.

Current Schedule

  • Complete the tutorials in the first island
  • Process grade meeting with instructor

What went well

  • Finish programming player select cards
  • Finish the geography of the first island

Issues for support

None

Design Update

This is the design of the beginning of the game when player enters the world.

  • The PixoLock tree
  • No beginning, no end, with root unknown
  • One must seek that place on the crown form which, having once gone, one never returns
  • And gather back all scattered keys, unveil all hidden secrets
  • Thus freed form illusion and fallible situations
  • Cracker, may the cards be your hands, tools, and orientations

The mystical PixoLock tree stands as a metaphor for the complex yet intriguing realm of cryptography, setting the stage for the adventure that unfolds.

Art Update

The design is a floating island with intertwining circuit boards. This duality is aimed at visually echoing the game’s underlying theme of melding the natural with the digital. In sculpting the island, the low-poly 3D art style was employed to achieve a balance between the organic contours of trees and the geometric precision of circuit boards. The idea is to evoke a sense of intrigue and exploration as players traverse through the island, solving cryptographic challenges along the way.

Programming Update

Card Interaction Mechanism:

  • We’ve implemented a feature where hitting the “Tab” key will toggle the appearance and disappearance of the in-game cards, which are crucial for progressing through cryptographic challenges.
  • Players can now use the “Q” or “E” keys to shuffle through these cards, with the card situated in the middle being the selected one. This ensures easy navigation and a straightforward selection process amidst the card set.